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  /src/games/rogue/
ring.c 66 short ring_exp; variable in typeref:typename:short
270 add_strength, regeneration, ring_exp, r_see_invisible,
288 ring_exp = 0;
319 ring_exp += ring->class;
hit.c 80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
442 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
453 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
trap.c 99 if (rand_percent(rogue.exp + ring_exp)) {
259 if (rand_percent(17 + (rogue.exp + ring_exp))) {
spec_hit.c 132 freeze_percent -= ((rogue.exp + ring_exp) * 4);
401 if ((rogue.exp + ring_exp) > 8) {
402 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
rogue.h 701 extern short ring_exp;

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