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  /src/sys/external/gpl2/dts/dist/include/dt-bindings/input/
input.h 17 #define MATRIX_KEY(row, col, code) \
18 ((((row) & 0xFF) << 24) | (((col) & 0xFF) << 16) | ((code) & 0xFFFF))
  /src/games/rogue/
throw.c 68 short dir, row, col; local in function:throw
95 row = rogue.row; col = rogue.col;
106 monster = get_thrown_at_monster(weapon, d, &row, &col);
107 mvaddch(rogue.row, rogue.col, rogue.fchar);
110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
111 mvaddch(row, col, get_dungeon_char(row, col))
267 static short row, col; local in function:rand_around
    [all...]
trap.c 78 trap_at(int row, int col)
83 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
91 trap_player(short row, short col)
95 if ((t = trap_at(row, col)) == NO_TRAP) {
98 dungeon[row][col] &= (~HIDDEN);
113 mvaddch(rogue.row, rogue.col, '^');
146 short row, col; local in function:add_traps
168 row = get_rand((rooms[party_room].top_row+1),
173 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
174 (dungeon[row][col] == NOTHING)) && (tries < 15))
190 short dir, row, col, d, t; local in function:id_trap
232 short s, i, j, row, col, t; local in function:search
    [all...]
zap.c 71 short dir, d, row, col; local in function:zapp
102 row = rogue.row; col = rogue.col;
104 bounce((short)wand->which_kind, d, row, col, 0);
106 monster = get_zapped_monster(d, &row, &col);
121 get_zapped_monster(short dir, short *row, short *col)
126 orow = *row; ocol = *col;
127 get_dir_rc(dir, row, col, 0);
128 if (((*row == orow) && (*col == ocol)) ||
129 (dungeon[*row][*col] & (HORWALL | VERTWALL)) |
144 short row, col; local in function:zap_monster
210 short row, col; local in function:tele_away
    [all...]
monster.c 150 short row, col; local in function:put_mons
159 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
160 put_m_at(row, col, monster);
205 mv_1_monster(monster, rogue.row, rogue.col);
221 !mon_can_go(monster, rogue.row, rogue.col)) {
223 mv_1_monster(monster, rogue.row, rogue.col);
228 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) {
229 mv_1_monster(monster, rogue.row, rogue.col);
249 short row, col; local in function:party_monsters
253 row = col = 0
631 short row, col, i; local in function:wanderer
685 short row, col; local in function:create_monster
765 short i, row, col; local in function:move_confused
795 short i, row, col; local in function:flit
    [all...]
move.c 72 short row, col; local in function:one_move_rogue
77 row = rogue.row;
84 get_dir_rc(d, &row, &col, 1);
86 if (!can_move(rogue.row, rogue.col, row, col)) {
90 if (!(dungeon[row][col] & MONSTER)) {
106 if (dungeon[row][col] & MONSTER) {
107 rogue_hit(object_at(&level_monsters, row, col), 0);
111 if (dungeon[row][col] & DOOR)
183 short row, col; local in function:multiple_move_rogue
244 short i, j, i_end, j_end, row, col; local in function:next_to_something
    [all...]
spec_hit.c 231 short row, col; local in function:disappear
233 row = monster->row;
236 dungeon[row][col] &= ~MONSTER;
237 if (rogue_can_see(row, col)) {
238 mvaddch(row, col, get_dungeon_char(row, col));
249 short row, col, i, n; local in function:cough_up
265 row = monster->row;
484 short row, col, dir; local in function:flame_broil
    [all...]
hit.c 305 short row, col; local in function:mon_damage
310 row = monster->row;
312 dungeon[row][col] &= ~MONSTER;
313 mvaddch(row, col, get_dungeon_char(row, col));
336 short row, col; local in function:fight
353 row = rogue.row; col = rogue.col;
354 get_dir_rc(d, &row, &col, 0)
    [all...]
room.c 120 dungeon[monster->row][monster->col] &= (~MONSTER);
122 get_dungeon_char(monster->row, monster->col);
123 dungeon[monster->row][monster->col] |= MONSTER;
129 mvaddch(rogue.row, rogue.col, rogue.fchar);
134 light_passage(int row, int col)
141 i_end = (row < (DROWS-2)) ? 1 : 0;
144 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
146 if (can_move(row, col, row+i, col+j)) {
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j))
289 short n, N, row, col; local in function:party_objects
    [all...]
message.c 134 move(rogue.row, rogue.col);
247 int row = DROWS - 1; local in function:print_stats
253 mvaddstr(row, 0, "Level: ");
256 mvprintw(row, 7, "%-2d", cur_level);
260 mvaddstr(row, 10, "Gold: ");
265 mvprintw(row, 16, "%-6ld", rogue.gold);
269 mvaddstr(row, 23, "Hp: ");
277 mvprintw(row, 27, "%-8s", buf);
281 mvaddstr(row, 36, "Str: ");
289 mvprintw(row, 41, "%-6s", buf)
    [all...]
object.c 78 0, 0, /* row, col */
203 short row,col; local in function:put_gold
215 row = get_rand(rooms[i].top_row+1,
219 if ((dungeon[row][col] == FLOOR) ||
220 (dungeon[row][col] == TUNNEL)) {
221 plant_gold(row, col, is_maze);
230 plant_gold(short row, short col, boolean is_maze)
235 obj->row = row; obj->col = col;
241 dungeon[row][col] |= OBJECT
616 short row, col; local in function:put_stairs
677 short mc, rc, row, col; local in function:show_objects
725 short row, col; local in function:rand_place
    [all...]
  /src/usr.bin/systat/
iostat.c 103 int row; local in function:labeliostat
109 row = 0;
110 wmove(wnd, row, 0); wclrtobot(wnd);
111 mvwaddstr(wnd, row++, INSET,
113 mvwaddstr(wnd, row++, 0, " CPU user|");
114 mvwaddstr(wnd, row++, 0, " nice|");
115 mvwaddstr(wnd, row++, 0, " system|");
116 mvwaddstr(wnd, row++, 0, " interrupt|");
117 mvwaddstr(wnd, row++, 0, " idle|");
119 row = numlabels(row + 1)
204 int row, col; local in function:showiostat
    [all...]
icmp.c 49 #define LHD(row, str) mvwprintw(wnd, row, 10, str)
50 #define RHD(row, str) mvwprintw(wnd, row, 45, str);
51 #define BD(row, str) LHD(row, str); RHD(row, str)
52 #define SHOW(stat, row, col) \
53 mvwprintw(wnd, row, col, "%9llu", (unsigned long long)curstat[stat])
54 #define SHOW2(type, row) SHOW(ICMP_STAT_INHIST + type, row, 0);
    [all...]
  /src/lib/libform/
internals.c 85 /* used in add_char for initial memory allocation for string in row */
97 _formi_hscroll_back(FIELD *field, _FORMI_FIELD_LINES *row, unsigned int amt);
99 _formi_hscroll_fwd(FIELD *field, _FORMI_FIELD_LINES *row, unsigned int amt);
114 add_tab(FORM *form, _FORMI_FIELD_LINES *row, unsigned int i, char c);
116 tab_size(_FORMI_FIELD_LINES *row, unsigned int i);
118 tab_fit_len(_FORMI_FIELD_LINES *row, unsigned int len);
126 copy_row(_FORMI_FIELD_LINES *row);
131 * Calculate the cursor y position to make the given row appear on the
167 * Delete the given row and add it to the free list of the given field.
213 * Duplicate the given row, return the pointer to the new copy o
470 _FORMI_FIELD_LINES *temp, *row; local in function:destroy_row_list
506 _FORMI_FIELD_LINES *saved_row, *row, *row_backup, *saved_cur_line; local in function:_formi_wrap_field
711 _FORMI_FIELD_LINES *row = *rowp; local in function:_formi_join_line
887 _FORMI_FIELD_LINES *row = *rowp; local in function:split_line
1050 _FORMI_FIELD_LINES *row, *last = NULL; local in function:field_skip_blanks
1143 _FORMI_FIELD_LINES *row; local in function:find_eow
1218 _FORMI_FIELD_LINES *row; local in function:find_sow
1507 _FORMI_FIELD_LINES *row; local in function:_formi_redraw_field
1753 _FORMI_FIELD_LINES *row, *temp, *next_temp; local in function:_formi_add_char
2062 _FORMI_FIELD_LINES *row, *rs; local in function:_formi_manipulate_field
    [all...]
  /src/sys/arch/bebox/stand/boot/
video.c 43 #define ROW (VRAM_WIDTH / FONT_WIDTH)
62 int row; member in struct:screen
77 d->row = 0;
88 (d->col * VRAM_WIDTH * FONT_HEIGHT) + (d->row * FONT_WIDTH);
100 d->row++;
110 (d->col * VRAM_WIDTH * FONT_HEIGHT) + (d->row * FONT_WIDTH);
148 } while (d->row % 8);
152 d->row--;
153 if (d->row < 0) {
156 d->row += ROW; /* prev column *
    [all...]
vga.c 40 #define ROW 25
68 int row; /* current column */ member in struct:screen
128 d->row++; \
172 } while (d->row % 8);
178 d->row--;
179 if (d->row < 0)
180 d->row += COL; /* prev column */
187 d->cp -= d->row;
188 d->row = 0;
200 if (d->row >= COL
    [all...]
  /src/lib/libc/citrus/modules/
citrus_mskanji.c 330 _index_t row, col; local in function:_citrus_MSKanji_stdenc_wctocs
377 row = ((_wc_t)wc >> 8) & 0xFF;
379 if (!_mskanji1(row) || !_mskanji2(col))
381 if ((ei->mode & MODE_JIS2004) == 0 || row < 0xF0) {
393 row -= offset;
394 if (row >= 0x5F)
395 row -= 0x40;
396 row = row * 2 + 0x21;
401 row += 1
416 u_int32_t row, col; local in function:_citrus_MSKanji_stdenc_cstowc
    [all...]
  /src/games/battlestar/
fly.c 49 static int row, column; variable in typeref:typename:int
89 row = rnd(LINES - 3) + 1;
154 if (row == MIDR && column < MIDC + 2 &&
256 oldr = row;
259 if (row + dr <= LINES - 3 && row + dr > 0)
260 row += dr;
268 d = (double) ((row - MIDR) * (row - MIDR) + (column - MIDC) *
271 row += (rnd(9) - 4) % (4 - abs(row - MIDR))
    [all...]
  /src/games/gomoku/
bdisp.c 107 for (int row = BSZ; row >= 1; row--) { local in function:bdisp_init
108 mvprintw(scr_y(row), 0, "%2d", row);
109 mvprintw(scr_y(row), scr_x(BSZ) + 2, "%d", row);
172 for (int row = BSZ + 1; --row > 0; ) { local in function:bdisp
174 sp = &board[PT(col, row)];
211 for (int row = BSZ + 1; --row > 0; ) { local in function:bdump
    [all...]
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
exynos4412-smdk4412.dts 75 keypad,row = <1>;
81 keypad,row = <1>;
87 keypad,row = <1>;
93 keypad,row = <1>;
99 keypad,row = <1>;
105 keypad,row = <2>;
111 keypad,row = <2>;
117 keypad,row = <0>;
123 keypad,row = <2>;
129 keypad,row = <0>
    [all...]
  /src/games/hunt/hunt/
otto.c 138 STATIC int row, col; variable in typeref:typename:STATIC int
187 row = y; col = x;
188 been_there[row][col] |= 1 << facing;
314 if (been_there[row - 1][col] & NORTH)
316 for (r = row - 1; r >= 0; r--)
319 if (stop_look(itemp, ch, row - r, c - col))
329 for (r = row - 1; r > row - itemp->distance; r--)
335 if (been_there[row + 1][col] & SOUTH)
337 for (r = row + 1; r < HEIGHT; r++
    [all...]
  /src/sys/dev/hpc/
hpcfb.c 917 hpcfb_cursor(void *cookie, int on, int row, int col)
923 dc->dc_cury = row;
929 hpcfb_cursor_raw(cookie, on, row, col);
933 hpcfb_cursor_raw(void *cookie, int on, int row, int col)
957 yoff = row * ri->ri_font->fontheight;
963 rasops_emul.cursor(ri, on, row, col);
983 hpcfb_tv_putchar(struct hpcfb_devconfig *dc, int row, int col, u_int uc,
987 struct hpcfb_vchar *vc = &vscn[row].col[col];
995 if (row < dc->dc_min_row)
996 dc->dc_min_row = row;
    [all...]
  /src/sys/arch/luna68k/stand/boot/
bmd.c 248 int col = 0, row = 0;
261 row = (row * 10) + (*p - 0x30);
267 bp->bc_row = row + bp->bc_ymin;
478 bmd_draw_char(uint8_t *raddr, uint8_t *waddr, int col, int row, int c)
490 p = (uint16_t *)(raddr + ((row * FB_HEIGHT) << 8)
492 q = (uint16_t *)(waddr + ((row * FB_HEIGHT) << 8)
503 lp = (uint32_t *)(raddr + ((row * FB_HEIGHT) << 8)
505 lq = (uint32_t *)(waddr + ((row * FB_HEIGHT) << 8)
517 lp = (uint32_t *)(raddr + ((row * FB_HEIGHT) << 8
    [all...]
  /src/sys/arch/prep/stand/boot/
vga.c 41 #define ROW 25
70 int row; /* current column */ member in struct:screen
130 d->row++; \
174 } while (d->row % 8);
180 d->row--;
181 if (d->row < 0)
182 d->row += COL; /* prev column */
189 d->cp -= d->row;
190 d->row = 0;
202 if (d->row >= COL
    [all...]
  /src/games/boggle/boggle/
mach.c 125 int col, row; local in function:results
135 getyx(stdscr, row, col);
136 move(row + 1, col);
139 move(row + 2, col);
174 int row, col; local in function:get_line
194 getyx(stdscr, row, col);
195 move(row, col - 1);
203 getyx(stdscr, row, col);
204 move(row, col - (int) (p - q));
373 int col, row; local in function:showword
401 int c, col, found, i, r, row; local in function:findword
488 int ch, col, done, i, row; local in function:getword
    [all...]

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