HomeSort by: relevance | last modified time | path
    Searched refs:s_fval (Results 1 - 5 of 5) sorted by relevancy

  /src/games/gomoku/
bdinit.c 53 sp->s_fval[BLACK][DIR_DR].s = 0x600;
54 sp->s_fval[BLACK][DIR_D_].s = 0x600;
55 sp->s_fval[BLACK][DIR_DL].s = 0x600;
56 sp->s_fval[WHITE][DIR_DR].s = 0x600;
57 sp->s_fval[WHITE][DIR_D_].s = 0x600;
58 sp->s_fval[WHITE][DIR_DL].s = 0x600;
61 sp->s_fval[BLACK][DIR_DR].s = 0x500;
62 sp->s_fval[BLACK][DIR_D_].s = 0x500;
63 sp->s_fval[BLACK][DIR_DL].s = 0x500;
64 sp->s_fval[WHITE][DIR_DR].s = 0x500
    [all...]
makemove.c 83 if ((cb = sp->s_fval[BLACK][r]).s <= 0x500)
85 if ((cb = sp->s_fval[WHITE][r]).s <= 0x500)
144 fsp->s_fval[BLACK][r].s = 0x600;
145 fsp->s_fval[WHITE][r].s = 0x600;
164 fsp->s_fval[them][r].s = 0x600;
165 union comboval *cp = &fsp->s_fval[us][r];
186 &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
193 cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
210 union comboval *cp = &fsp->s_fval[BLACK][r];
215 cp = &fsp->s_fval[WHITE][r]
    [all...]
main.c 567 sp->s_fval[BLACK][0].s, sp->s_fval[BLACK][1].s,
568 sp->s_fval[BLACK][2].s, sp->s_fval[BLACK][3].s);
570 sp->s_fval[WHITE][0].s, sp->s_fval[WHITE][1].s,
571 sp->s_fval[WHITE][2].s, sp->s_fval[WHITE][3].s);
gomoku.h 218 union comboval s_fval[2][4]; /* combo value for [color][dir] */ member in struct:spotstr
pickmove.c 231 union comboval cb = { .s = sp->s_fval[color][r].s };
278 cp = &sp->s_fval[color][r = cbp->c_dir];
466 fcb.s = fsp->s_fval[curcolor][r].s;
609 fcb.s = fsp->s_fval[curcolor][r].s;

Completed in 15 milliseconds