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Searched
refs:s_fval
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/gomoku/
bdinit.c
53
sp->
s_fval
[BLACK][DIR_DR].s = 0x600;
54
sp->
s_fval
[BLACK][DIR_D_].s = 0x600;
55
sp->
s_fval
[BLACK][DIR_DL].s = 0x600;
56
sp->
s_fval
[WHITE][DIR_DR].s = 0x600;
57
sp->
s_fval
[WHITE][DIR_D_].s = 0x600;
58
sp->
s_fval
[WHITE][DIR_DL].s = 0x600;
61
sp->
s_fval
[BLACK][DIR_DR].s = 0x500;
62
sp->
s_fval
[BLACK][DIR_D_].s = 0x500;
63
sp->
s_fval
[BLACK][DIR_DL].s = 0x500;
64
sp->
s_fval
[WHITE][DIR_DR].s = 0x500
[
all
...]
makemove.c
83
if ((cb = sp->
s_fval
[BLACK][r]).s <= 0x500)
85
if ((cb = sp->
s_fval
[WHITE][r]).s <= 0x500)
144
fsp->
s_fval
[BLACK][r].s = 0x600;
145
fsp->
s_fval
[WHITE][r].s = 0x600;
164
fsp->
s_fval
[them][r].s = 0x600;
165
union comboval *cp = &fsp->
s_fval
[us][r];
186
&board[cbp1->c_vertex].
s_fval
[us][cbp1->c_dir];
193
cp1 = &board[cbp1->c_vertex].
s_fval
[us][cbp1->c_dir];
210
union comboval *cp = &fsp->
s_fval
[BLACK][r];
215
cp = &fsp->
s_fval
[WHITE][r]
[
all
...]
main.c
567
sp->
s_fval
[BLACK][0].s, sp->
s_fval
[BLACK][1].s,
568
sp->
s_fval
[BLACK][2].s, sp->
s_fval
[BLACK][3].s);
570
sp->
s_fval
[WHITE][0].s, sp->
s_fval
[WHITE][1].s,
571
sp->
s_fval
[WHITE][2].s, sp->
s_fval
[WHITE][3].s);
gomoku.h
218
union comboval
s_fval
[2][4]; /* combo value for [color][dir] */
member in struct:spotstr
pickmove.c
231
union comboval cb = { .s = sp->
s_fval
[color][r].s };
278
cp = &sp->
s_fval
[color][r = cbp->c_dir];
466
fcb.s = fsp->
s_fval
[curcolor][r].s;
609
fcb.s = fsp->
s_fval
[curcolor][r].s;
Completed in 15 milliseconds
Indexes created Mon Oct 20 20:10:13 GMT 2025