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Searched
refs:s_wval
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/gomoku/
makemove.c
58
if (board[PT(x, y)].
s_wval
!= 0)
116
sp->
s_wval
= 0;
140
sp->
s_wval
-= val;
149
sp->
s_wval
-= val;
178
sp->
s_wval
+= val;
gomoku.h
215
short
s_wval
; /* weighted value */
member in struct:spotstr
bdinit.c
145
sp->
s_wval
= 0;
pickmove.c
138
sp->
s_wval
);
158
bsp->s_nforce[WHITE], bsp->
s_wval
);
164
wsp->s_nforce[BLACK], wsp->
s_wval
);
217
if (/* .... */ asp->
s_wval
!= bsp->
s_wval
)
218
return asp->
s_wval
> bsp->
s_wval
;
main.c
565
sp->s_nforce[WHITE], sp->
s_wval
, sp->s_flags);
Completed in 15 milliseconds
Indexes created Sat Oct 18 16:10:06 GMT 2025