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  /src/games/gomoku/
makemove.c 58 if (board[PT(x, y)].s_wval != 0)
116 sp->s_wval = 0;
140 sp->s_wval -= val;
149 sp->s_wval -= val;
178 sp->s_wval += val;
gomoku.h 215 short s_wval; /* weighted value */ member in struct:spotstr
bdinit.c 145 sp->s_wval = 0;
pickmove.c 138 sp->s_wval);
158 bsp->s_nforce[WHITE], bsp->s_wval);
164 wsp->s_nforce[BLACK], wsp->s_wval);
217 if (/* .... */ asp->s_wval != bsp->s_wval)
218 return asp->s_wval > bsp->s_wval;
main.c 565 sp->s_nforce[WHITE], sp->s_wval, sp->s_flags);

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