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    Searched refs:scene (Results 1 - 8 of 8) sorted by relevancy

  /src/games/sail/
lo_main.c 109 ship = &scene[log.l_gamenum].ship[log.l_shipnum];
151 ship = &scene[log.l_gamenum].ship[log.l_shipnum];
globals.c 47 struct scenario scene[NSCENE] = { variable in typeref:struct:scenario[]
316 int nscene = sizeof scene / sizeof (struct scenario);
pl_main.c 65 cc = &scene[game];
dr_main.c 73 cc = &scene[game];
pl_7.c 1182 sc, scene[sc].vessels, scene[sc].name);
1187 absdirectionname(scene[pickerpos].winddir));
1189 windname(scene[pickerpos].windspeed));
1191 for (i=0; i<scene[pickerpos].vessels; i++) {
1192 ship = &scene[pickerpos].ship[i];
1387 sc, scene[sc].vessels, scene[sc].name);
1412 "not selected" : scene[startscenario].name;
misc.c 228 / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
extern.h 190 extern struct scenario scene[NSCENE];
  /src/games/fortune/fortune/
fortune.c 641 FILEDESC *scene, *obscene; local in function:all_forts
654 scene = new_fp();
656 *scene = *fp;
659 fp->child = scene;
660 scene->next = obscene;
662 scene->child = obscene->child = NULL;
663 scene->parent = obscene->parent = fp;
666 scene->percent = obscene->percent = NO_PROB;

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