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Searched
refs:scene
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/sail/
lo_main.c
109
ship = &
scene
[log.l_gamenum].ship[log.l_shipnum];
151
ship = &
scene
[log.l_gamenum].ship[log.l_shipnum];
globals.c
47
struct scenario
scene
[NSCENE] = {
variable in typeref:struct:scenario[]
316
int nscene = sizeof
scene
/ sizeof (struct scenario);
pl_main.c
65
cc = &
scene
[game];
dr_main.c
73
cc = &
scene
[game];
pl_7.c
1182
sc,
scene
[sc].vessels,
scene
[sc].name);
1187
absdirectionname(
scene
[pickerpos].winddir));
1189
windname(
scene
[pickerpos].windspeed));
1191
for (i=0; i<
scene
[pickerpos].vessels; i++) {
1192
ship = &
scene
[pickerpos].ship[i];
1387
sc,
scene
[sc].vessels,
scene
[sc].name);
1412
"not selected" :
scene
[startscenario].name;
misc.c
228
/
scene
[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
extern.h
190
extern struct scenario
scene
[NSCENE];
/src/games/fortune/fortune/
fortune.c
641
FILEDESC *
scene
, *obscene;
local in function:all_forts
654
scene
= new_fp();
656
*
scene
= *fp;
659
fp->child =
scene
;
660
scene
->next = obscene;
662
scene
->child = obscene->child = NULL;
663
scene
->parent = obscene->parent = fp;
666
scene
->percent = obscene->percent = NO_PROB;
Completed in 15 milliseconds
Indexes created Sat Oct 18 23:09:54 GMT 2025