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  /src/games/trek/
abandon.c 141 Sect[Ship.sectx][Ship.secty] = EMPTY;
143 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
144 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
150 Sect[Ship.sectx][Ship.secty] = QUEENE;
move.c 136 Sect[Ship.sectx][Ship.secty] = EMPTY;
137 x = Ship.sectx + 0.5;
158 dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
172 Ship.sectx = x;
180 Ship.sectx = ix % NSECTS;
217 dx = Ship.sectx - ix;
225 Ship.sectx = ix;
228 Sect[Ship.sectx][Ship.secty] = Ship.ship;
visual.c 82 ix = Ship.sectx + v->x;
90 ix = Ship.sectx + v->x;
98 ix = Ship.sectx + v->x;
dumpme.c 67 Ship.sectx = ranf(NSECTS);
dock.c 73 for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++) {
help.c 126 Sect[Ship.sectx][Ship.secty] = EMPTY;
151 Ship.sectx = dx;
compkl.c 70 dx = Ship.sectx - Etc.klingon[i].x;
snova.c 112 dx = ix - Ship.sectx;
initquad.c 94 Sect[Ship.sectx][Ship.secty] = Ship.ship;
srscan.c 124 Ship.quady, Ship.sectx, Ship.secty);
computer.c 214 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty,
325 dx = (Ship.quadx + Ship.sectx / quadsize) - (tqx + tsx / quadsize);
phaser.c 226 dx = Ship.sectx - k->x;
328 dx = Ship.sectx - k->x;
klmove.c 60 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
96 dx = Ship.sectx - k->x + ranf(3) - 1;
torped.c 143 x = Ship.sectx + 0.5;
trek.h 231 int sectx; /* sector x coord */ member in struct:Ship_struct
events.c 175 Ship.sectx = ranf(NSECTS);
setup.c 217 Ship.sectx = ranf(NSECTS);

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