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Searched
refs:sectx
(Results
1 - 17
of
17
) sorted by relevancy
/src/games/trek/
abandon.c
141
Sect[Ship.
sectx
][Ship.secty] = EMPTY;
143
Ship.
sectx
= Etc.starbase.x + ranf(3) - 1;
144
if (Ship.
sectx
< 0 || Ship.
sectx
>= NSECTS)
149
if (Sect[Ship.
sectx
][Ship.secty] == EMPTY) {
150
Sect[Ship.
sectx
][Ship.secty] = QUEENE;
move.c
136
Sect[Ship.
sectx
][Ship.secty] = EMPTY;
137
x = Ship.
sectx
+ 0.5;
158
dx = Ship.quadx * NSECTS + Ship.
sectx
+ dx * xn;
172
Ship.
sectx
= x;
180
Ship.
sectx
= ix % NSECTS;
217
dx = Ship.
sectx
- ix;
225
Ship.
sectx
= ix;
228
Sect[Ship.
sectx
][Ship.secty] = Ship.ship;
visual.c
82
ix = Ship.
sectx
+ v->x;
90
ix = Ship.
sectx
+ v->x;
98
ix = Ship.
sectx
+ v->x;
dumpme.c
67
Ship.
sectx
= ranf(NSECTS);
dock.c
73
for (i = Ship.
sectx
- 1; i <= Ship.
sectx
+ 1 && !ok; i++) {
help.c
126
Sect[Ship.
sectx
][Ship.secty] = EMPTY;
151
Ship.
sectx
= dx;
compkl.c
70
dx = Ship.
sectx
- Etc.klingon[i].x;
snova.c
112
dx = ix - Ship.
sectx
;
initquad.c
94
Sect[Ship.
sectx
][Ship.secty] = Ship.ship;
srscan.c
124
Ship.quady, Ship.
sectx
, Ship.secty);
computer.c
214
Ship.quadx, Ship.quady, Ship.
sectx
, Ship.secty,
325
dx = (Ship.quadx + Ship.
sectx
/ quadsize) - (tqx + tsx / quadsize);
phaser.c
226
dx = Ship.
sectx
- k->x;
328
dx = Ship.
sectx
- k->x;
klmove.c
60
** equivalent to Ship.
sectx
and Ship.secty for the starship. Lookx and
96
dx = Ship.
sectx
- k->x + ranf(3) - 1;
torped.c
143
x = Ship.
sectx
+ 0.5;
trek.h
231
int
sectx
; /* sector x coord */
member in struct:Ship_struct
events.c
175
Ship.
sectx
= ranf(NSECTS);
setup.c
217
Ship.
sectx
= ranf(NSECTS);
Completed in 18 milliseconds
Indexes created Fri Oct 17 23:09:53 GMT 2025