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  /src/games/trek/
abandon.c 141 Sect[Ship.sectx][Ship.secty] = EMPTY;
146 Ship.secty = Etc.starbase.y + ranf(3) - 1;
147 if (Ship.secty < 0 || Ship.secty >= NSECTS)
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
150 Sect[Ship.sectx][Ship.secty] = QUEENE;
move.c 136 Sect[Ship.sectx][Ship.secty] = EMPTY;
138 y = Ship.secty + 0.5;
159 dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
173 Ship.secty = y;
181 Ship.secty = iy % NSECTS;
218 dy = Ship.secty - iy;
226 Ship.secty = iy;
228 Sect[Ship.sectx][Ship.secty] = Ship.ship;
visual.c 83 iy = Ship.secty + v->y;
91 iy = Ship.secty + v->y;
99 iy = Ship.secty + v->y;
dumpme.c 68 Ship.secty = ranf(NSECTS);
dock.c 76 for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) {
help.c 126 Sect[Ship.sectx][Ship.secty] = EMPTY;
152 Ship.secty = dy;
compkl.c 71 dy = Ship.secty - Etc.klingon[i].y;
snova.c 113 dy = iy - Ship.secty;
initquad.c 94 Sect[Ship.sectx][Ship.secty] = Ship.ship;
srscan.c 124 Ship.quady, Ship.sectx, Ship.secty);
computer.c 214 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty,
326 dy = (tqy + tsy / quadsize) - (Ship.quady + Ship.secty / quadsize);
phaser.c 227 dy = k->y - Ship.secty;
329 dy = k->y - Ship.secty;
klmove.c 60 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
97 dy = Ship.secty - k->y + ranf(3) - 1;
torped.c 144 y = Ship.secty + 0.5;
trek.h 232 int secty; /* sector y coord */ member in struct:Ship_struct
events.c 176 Ship.secty = ranf(NSECTS);
setup.c 218 Ship.secty = ranf(NSECTS);

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