HomeSort by: relevance | last modified time | path
    Searched refs:see_invisible (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
save.c 156 r_write(fp, &see_invisible, sizeof(see_invisible));
236 r_read(fp, &see_invisible, sizeof(see_invisible));
use.c 63 boolean see_invisible = 0; variable in typeref:typename:boolean
173 case SEE_INVISIBLE:
179 see_invisible = 1;
monster.c 292 if ((!(detect_monster || see_invisible || r_see_invisible) &&
308 if ((!(detect_monster || see_invisible || r_see_invisible) &&
498 (detect_monster || see_invisible || r_see_invisible))) {
604 !(detect_monster || see_invisible || r_see_invisible))) {
rogue.h 122 #define SEE_INVISIBLE 13
661 extern boolean see_invisible;
level.c 386 detect_monster = see_invisible = 0;

Completed in 93 milliseconds