HomeSort by: relevance | last modified time | path
    Searched refs:shldup (Results 1 - 13 of 13) sorted by relevancy

  /src/games/trek/
autover.c 76 dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
shield.c 78 if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
98 stat = &Ship.shldup;
attack.c 128 if (Ship.shldup || Move.shldchg) {
166 if (Ship.shldup)
169 Ship.shldup = 0;
ram.c 104 Ship.shldup = 0;
warp.c 139 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
198 Ship.shldup = 0;
dock.c 100 Ship.shldup = 0;
nova.c 117 if (Ship.shldup) {
abandon.c 109 Ship.shldup = 0;
srscan.c 137 if (Ship.shldup)
torped.c 242 if (Ship.shldup || Ship.cond == DOCKED) {
trek.h 220 char shldup; /* shield up flag */ member in struct:Ship_struct
phaser.c 119 if (Ship.shldup) {
setup.c 134 Ship.shldup = 1;

Completed in 15 milliseconds