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Searched
refs:shldup
(Results
1 - 13
of
13
) sorted by relevancy
/src/games/trek/
autover.c
76
dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.
shldup
+ 1));
shield.c
78
if (f > 0 && (Ship.
shldup
|| damaged(SRSCAN)))
98
stat = &Ship.
shldup
;
attack.c
128
if (Ship.
shldup
|| Move.shldchg) {
166
if (Ship.
shldup
)
169
Ship.
shldup
= 0;
ram.c
104
Ship.
shldup
= 0;
warp.c
139
Ship.energy -= dist * Ship.warp3 * (Ship.
shldup
+ 1);
198
Ship.
shldup
= 0;
dock.c
100
Ship.
shldup
= 0;
nova.c
117
if (Ship.
shldup
) {
abandon.c
109
Ship.
shldup
= 0;
srscan.c
137
if (Ship.
shldup
)
torped.c
242
if (Ship.
shldup
|| Ship.cond == DOCKED) {
trek.h
220
char
shldup
; /* shield up flag */
member in struct:Ship_struct
phaser.c
119
if (Ship.
shldup
) {
setup.c
134
Ship.
shldup
= 1;
Completed in 15 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025