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Searched
refs:special_hit
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
hit.c
119
if (monster->m_flags &
SPECIAL_HIT
) {
120
special_hit
(monster);
spec_hit.c
45
*
special_hit
.c
73
special_hit
(object *monster)
function in typeref:typename:void
rogue.h
384
#define
SPECIAL_HIT
(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
612
void
special_hit
(object *);
Completed in 12 milliseconds
Indexes created Sun Oct 26 21:10:03 GMT 2025