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  /src/games/rogue/
use.c 100 rogue.str_current++;
101 if (rogue.str_current > rogue.str_max) {
102 rogue.str_max = rogue.str_current;
106 rogue.str_current = rogue.str_max;
119 rogue.str_current -= get_rand(1, 3);
120 if (rogue.str_current < 1) {
121 rogue.str_current = 1;
spec_hit.c 131 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
396 if ((rogue.str_current <= 3) || sustain_strength) {
407 rogue.str_current--;
451 if ((rogue.str_current > 3) && (!sustain_strength)) {
452 rogue.str_current--;
trap.c 123 (rogue.str_current >= 3)) {
124 rogue.str_current--;
message.c 284 rogue.str_current -= (rogue.str_max - MAX_STRENGTH);
288 (rogue.str_current + add_strength), rogue.str_max);
hit.c 275 strength = rogue.str_current + add_strength;
rogue.h 262 short str_current; member in struct:fightr

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