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Searched
refs:str_current
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
use.c
100
rogue.
str_current
++;
101
if (rogue.
str_current
> rogue.str_max) {
102
rogue.str_max = rogue.
str_current
;
106
rogue.
str_current
= rogue.str_max;
119
rogue.
str_current
-= get_rand(1, 3);
120
if (rogue.
str_current
< 1) {
121
rogue.
str_current
= 1;
spec_hit.c
131
freeze_percent -= (rogue.
str_current
+(rogue.
str_current
/ 2));
396
if ((rogue.
str_current
<= 3) || sustain_strength) {
407
rogue.
str_current
--;
451
if ((rogue.
str_current
> 3) && (!sustain_strength)) {
452
rogue.
str_current
--;
trap.c
123
(rogue.
str_current
>= 3)) {
124
rogue.
str_current
--;
message.c
284
rogue.
str_current
-= (rogue.str_max - MAX_STRENGTH);
288
(rogue.
str_current
+ add_strength), rogue.str_max);
hit.c
275
strength = rogue.
str_current
+ add_strength;
rogue.h
262
short
str_current
;
member in struct:fightr
Completed in 14 milliseconds
Indexes created Thu Oct 02 14:10:14 GMT 2025