/src/games/rogue/ |
level.c | 212 short left_col, right_col, top_row, bottom_row; local in function:make_room 217 left_col = right_col = top_row = bottom_row = 0; 222 top_row = MIN_ROW; 228 top_row = MIN_ROW; 234 top_row = MIN_ROW; 240 top_row = ROW1+1; 246 top_row = ROW1+1; 252 top_row = ROW1+1; 258 top_row = ROW2+1; 264 top_row = ROW2+1 [all...] |
room.c | 111 for (i = rooms[rn].top_row; 158 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) { 293 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) * 301 row = get_rand(rooms[rn].top_row+1, 324 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) && 459 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) { 500 if (*row == rooms[rn].top_row) {
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trap.c | 168 row = get_rand((rooms[party_room].top_row+1),
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spec_hit.c | 316 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
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use.c | 579 for (i = rooms[cur_room].top_row + 1;
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rogue.h | 286 short bottom_row, right_col, left_col, top_row; member in struct:rm
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monster.c | 264 row = get_rand(rooms[rn].top_row+1, 834 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
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object.c | 215 row = get_rand(rooms[i].top_row+1,
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/src/lib/libmenu/ |
driver.c | 70 drv_top_row = menu->top_row; 115 - menu->top_row; 129 if (menu->rows < menu->top_row) { 132 drv_scroll = menu->top_row; 279 || (drv_top_row != menu->top_row))
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menu.h | 120 int top_row; /* the row that is at the top of the menu */ member in struct:__menu 146 int top_row(MENU *);
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internals.c | 282 int old_top_row = menu->top_row, old_cur_item = menu->cur_item; 289 if (menu->top_row != new_top_row) { 292 menu->top_row = new_top_row; 436 menu->items[item]->row - menu->top_row, 505 menu->items[item]->row - menu->top_row, 535 if (menu->items[i]->row == menu->top_row) 619 if (menu->top_row != old_top_row) {
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Makefile | 69 menu_item_current.3 top_row.3 \
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menu.c | 613 menu->top_row = 0; /* and the top row too */ 698 menu->top_row = row; 717 top_row(MENU *param_menu) function in typeref:typename:int 724 return menu->top_row; 747 menu->items[menu->cur_item]->row - menu->top_row, movx);
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