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Searched
refs:trow
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/rogue/
room.c
431
monster->
trow
= NO_ROOM;
446
monster->
trow
= rooms[rr].doors[k].oth_row;
448
if ((monster->
trow
== row) &&
463
monster->
trow
= i;
475
monster->
trow
= rooms[rn].doors[k].oth_row;
484
monster->
trow
= NO_ROOM;
487
monster->
trow
= NO_ROOM;
489
monster->
trow
= row;
monster.c
185
monster->
trow
= NO_ROOM;
367
if ((monster->
trow
== monster->row) &&
369
monster->
trow
= NO_ROOM;
370
} else if (monster->
trow
!= NO_ROOM) {
371
row = monster->
trow
;
441
if ((monster->
trow
== NO_ROOM) &&
443
monster->
trow
= get_rand(1, (DROWS - 2));
446
monster->
trow
= NO_ROOM;
541
(monster->
trow
== NO_ROOM)) {
582
monster->
trow
= NO_ROOM
[
all
...]
hit.c
75
monster->
trow
= NO_ROOM;
rogue.h
235
short
trow
, tcol; /* target row, col */
member in struct:obj
Completed in 13 milliseconds
Indexes created Fri Oct 17 23:09:53 GMT 2025