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  /src/games/rogue/
room.c 431 monster->trow = NO_ROOM;
446 monster->trow = rooms[rr].doors[k].oth_row;
448 if ((monster->trow == row) &&
463 monster->trow = i;
475 monster->trow = rooms[rn].doors[k].oth_row;
484 monster->trow = NO_ROOM;
487 monster->trow = NO_ROOM;
489 monster->trow = row;
monster.c 185 monster->trow = NO_ROOM;
367 if ((monster->trow == monster->row) &&
369 monster->trow = NO_ROOM;
370 } else if (monster->trow != NO_ROOM) {
371 row = monster->trow;
441 if ((monster->trow == NO_ROOM) &&
443 monster->trow = get_rand(1, (DROWS - 2));
446 monster->trow = NO_ROOM;
541 (monster->trow == NO_ROOM)) {
582 monster->trow = NO_ROOM
    [all...]
hit.c 75 monster->trow = NO_ROOM;
rogue.h 235 short trow, tcol; /* target row, col */ member in struct:obj

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