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Searched
refs:vely
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/warp/
them.c
69
obj->
vely
+= (rand_mod(222) - 111) / 100;
76
nuke->velx = nuke->
vely
= 0;
90
else if (curkl->
vely
|| curkl->velx)
145
else if (!obj->
vely
&& !obj->velx) {
191
y=(curkl->posy+curkl->
vely
+YSIZE00)%YSIZE; /* find prospective */
230
if (!obj->
vely
&& !obj->velx && (rand_mod(100) <= smarts) &&
240
(curkl->
vely
?
242
(curkl->velx==curkl->
vely
?
261
curkl->
vely
= rand_mod(7) - 3;
266
curkl->
vely
= rand_mod(3) - 1
[
all
...]
weapon.c
43
to = occupant[(from->posy+from->
vely
+ydir+YSIZE00)%YSIZE]
45
if (from->type != Enemy || !to || to->
vely
|| to->velx) {
48
to->
vely
+= ydir;
54
from->
vely
+ydir,from->velx+xdir, 0L, 1L,&root);
61
from->
vely
+ydir,from->velx+xdir, 0L, 1L,&root);
69
from->
vely
+ydir,from->velx+xdir, 100L, 1L,&root);
85
from->
vely
+ydir,from->velx+xdir, 0L, 1L,&root);
149
if (-dy + attackee->
vely
== obj->
vely
152
-dy + attackee->
vely
,
[
all
...]
play.c
62
evely = ent->
vely
;
76
bvely = base->
vely
;
115
ent->
vely
= evely;
149
base->
vely
= bvely;
156
to = occupant[(curobj->posy+curobj->
vely
+YSIZE00)%YSIZE]
158
if (to && !to->
vely
&& !to->velx) {
object.h
26
short velx,
vely
;
member in struct:object
move.c
43
y = (obj->posy - sgn(obj->
vely
) + YSIZE00) % YSIZE;
58
obj->
vely
= 0;
89
if (curobj->
vely
|| curobj->velx) {
96
y = (y + curobj->
vely
+ YSIZE00) % YSIZE;
106
curobj->
vely
= rand_mod(3)-1;
110
curobj->
vely
= curobj->velx = 0;
193
(curobj->velx || curobj->
vely
||
268
: (5+abs(ent->velx)+abs(ent->
vely
))
548
movers->
vely
= 0;
553
curobj->
vely
= 0
[
all
...]
object.c
44
obj->
vely
= vy;
us.c
357
blast[y=(obj->posy+obj->
vely
+YSIZE00)%YSIZE]
380
obj->
vely
= obj->velx = 0;
Completed in 89 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025