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    Searched refs:vely (Results 1 - 7 of 7) sorted by relevancy

  /src/games/warp/
them.c 69 obj->vely += (rand_mod(222) - 111) / 100;
76 nuke->velx = nuke->vely = 0;
90 else if (curkl->vely || curkl->velx)
145 else if (!obj->vely && !obj->velx) {
191 y=(curkl->posy+curkl->vely+YSIZE00)%YSIZE; /* find prospective */
230 if (!obj->vely && !obj->velx && (rand_mod(100) <= smarts) &&
240 (curkl->vely?
242 (curkl->velx==curkl->vely?
261 curkl->vely = rand_mod(7) - 3;
266 curkl->vely = rand_mod(3) - 1
    [all...]
weapon.c 43 to = occupant[(from->posy+from->vely+ydir+YSIZE00)%YSIZE]
45 if (from->type != Enemy || !to || to->vely || to->velx) {
48 to->vely += ydir;
54 from->vely+ydir,from->velx+xdir, 0L, 1L,&root);
61 from->vely+ydir,from->velx+xdir, 0L, 1L,&root);
69 from->vely+ydir,from->velx+xdir, 100L, 1L,&root);
85 from->vely+ydir,from->velx+xdir, 0L, 1L,&root);
149 if (-dy + attackee->vely == obj->vely
152 -dy + attackee->vely,
    [all...]
play.c 62 evely = ent->vely;
76 bvely = base->vely;
115 ent->vely = evely;
149 base->vely = bvely;
156 to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
158 if (to && !to->vely && !to->velx) {
object.h 26 short velx, vely; member in struct:object
move.c 43 y = (obj->posy - sgn(obj->vely) + YSIZE00) % YSIZE;
58 obj->vely = 0;
89 if (curobj->vely || curobj->velx) {
96 y = (y + curobj->vely + YSIZE00) % YSIZE;
106 curobj->vely = rand_mod(3)-1;
110 curobj->vely = curobj->velx = 0;
193 (curobj->velx || curobj->vely ||
268 : (5+abs(ent->velx)+abs(ent->vely))
548 movers->vely = 0;
553 curobj->vely = 0
    [all...]
object.c 44 obj->vely = vy;
us.c 357 blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
380 obj->vely = obj->velx = 0;

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