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Searched
refs:weapon
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
throw.c
67
object *
weapon
;
local
82
if ((wch = pack_letter("throw what?",
WEAPON
)) == CANCEL) {
87
if (!(
weapon
= get_letter_object(wch))) {
91
if ((
weapon
->in_use_flags & BEING_USED) &&
weapon
->is_cursed) {
97
if ((
weapon
->in_use_flags & BEING_WIELDED) && (
weapon
->quantity <= 1)) {
98
unwield(rogue.
weapon
);
99
} else if (
weapon
->in_use_flags & BEING_WORN) {
103
} else if (
weapon
->in_use_flags & ON_EITHER_HAND)
[
all
...]
hit.c
133
hit_chance = force_hit ? 100 : get_hit_chance(rogue.
weapon
);
145
damage = get_weapon_damage(rogue.
weapon
);
217
if ((!obj) || (obj->what_is !=
WEAPON
)) {
436
get_hit_chance(const object *
weapon
)
441
hit_chance += 3 * to_hit(
weapon
);
447
get_weapon_damage(const object *
weapon
)
451
damage = get_w_damage(
weapon
);
use.c
217
if (rogue.
weapon
) {
218
if (rogue.
weapon
->what_is ==
WEAPON
) {
220
name_of(rogue.
weapon
),
221
((rogue.
weapon
->quantity <= 1) ? "s" : ""),
224
rogue.
weapon
->hit_enchant++;
226
rogue.
weapon
->d_enchant++;
229
rogue.
weapon
->is_cursed = 0;
386
if (obj->what_is & (SCROL | POTION |
WEAPON
| ARMOR | WAND | RING)) {
pack.c
178
unwield(rogue.
weapon
);
197
if ((obj->quantity > 1) && (obj->what_is !=
WEAPON
)) {
218
if (!(obj->what_is & (
WEAPON
| FOOD | SCROL | POTION))) {
230
if ((obj->what_is !=
WEAPON
) ||
231
((obj->what_is ==
WEAPON
) &&
393
if (rogue.
weapon
&& rogue.
weapon
->is_cursed) {
397
ch = pack_letter("wield what?",
WEAPON
);
414
unwield(rogue.
weapon
);
425
rogue.
weapon
= obj
[
all
...]
inventory.c
169
{'w', "w wield a
weapon
"},
184
{')', ") print current
weapon
"},
556
if (obj->what_is & (
WEAPON
| ARMOR | WAND | RING)) {
645
case
WEAPON
:
739
case
WEAPON
:
751
if (rogue.
weapon
) {
752
single_inv(rogue.
weapon
->ichar);
820
id = "
weapon
";
rogue.h
63
#define
WEAPON
((unsigned short) 02)
258
object *
weapon
;
member in struct:fightr
score.c
142
unwield(rogue.
weapon
); /* disarm and relax */
567
case
WEAPON
:
/src/games/warp/
Makefile
9
them.c us.c util.c version.c warp.c
weapon
.c
Completed in 25 milliseconds
Indexes created Sat Feb 21 08:20:20 UTC 2026