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  /src/games/gomoku/
bdisp.c 157 if (game.win_spot != 0)
159 if (s == game.win_spot + off * dd[game.win_dir])
gomoku.h 253 spot_index win_spot; /* the winning move, or 0 */ member in struct:game
bdinit.c 129 game.win_spot = 0;
makemove.c 157 game.win_spot = (spot_index)(fsp - board);

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