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Searched
refs:xupstair
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/hack/
hack.Decl.c
94
xchar
xupstair
, yupstair, xdnstair, ydnstair;
variable in typeref:typename:xchar
hack.lev.c
101
bwrite(fd, &
xupstair
, sizeof(
xupstair
));
234
mread(fd, &
xupstair
, sizeof(
xupstair
));
hack.mkmaze.c
154
levl[(
xupstair
= mm.x)][(yupstair = mm.y)].scrsym = '<';
155
levl[
xupstair
][yupstair].typ = STAIRS;
hack.do.c
175
if (u.ux !=
xupstair
|| u.uy != yupstair) {
255
u.ux =
xupstair
; /* this will confuse the
264
u.ux =
xupstair
;
hack.h
244
extern xchar xdnstair, ydnstair,
xupstair
, yupstair; /* stairs up and down. */
hack.mkshop.c
350
return (sroom->lx <=
xupstair
&&
xupstair
<= sroom->hx &&
hack.main.c
334
u.ux =
xupstair
;
hack.mklev.c
153
xupstair
= somex(); /* %% < and > might be in the same place */
155
levl[
xupstair
][yupstair].scrsym = '<';
156
levl[
xupstair
][yupstair].typ = STAIRS;
hack.pri.c
447
else if (x ==
xupstair
&& y == yupstair)
hack.c
330
(
xupstair
== u.ux && yupstair == u.uy) ||
Completed in 42 milliseconds
Indexes created Thu Nov 06 07:09:58 GMT 2025