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  /src/games/hack/
hack.Decl.c 94 xchar xupstair, yupstair, xdnstair, ydnstair; variable in typeref:typename:xchar
hack.lev.c 102 bwrite(fd, &yupstair, sizeof(yupstair));
235 mread(fd, &yupstair, sizeof(yupstair));
hack.mkmaze.c 154 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
155 levl[xupstair][yupstair].typ = STAIRS;
hack.do.c 175 if (u.ux != xupstair || u.uy != yupstair) {
257 u.uy = yupstair;
265 u.uy = yupstair;
hack.h 244 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
hack.mkshop.c 351 sroom->ly <= yupstair && yupstair <= sroom->hy);
hack.main.c 335 u.uy = yupstair;
hack.mklev.c 154 yupstair = somey();
155 levl[xupstair][yupstair].scrsym = '<';
156 levl[xupstair][yupstair].typ = STAIRS;
hack.pri.c 447 else if (x == xupstair && y == yupstair)
hack.c 330 (xupstair == u.ux && yupstair == u.uy) ||

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