Searched refs:ALU_DWORD0 (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dr600_shader.c164 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
190 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
216 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
242 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
537 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
564 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
713 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
735 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
757 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
779 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Dcayman_shader.c176 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
200 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
224 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
248 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
457 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
481 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
505 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
529 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
659 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
684 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Devergreen_shader.c162 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
186 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
210 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
234 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
430 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
454 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
478 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
502 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
632 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
657 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Dcayman_shader.h184 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro
H A Devergreen_shader.h187 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro
H A Dr600_shader.h244 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro
/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c164 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
190 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
216 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
242 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
537 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
564 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
713 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
735 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
757 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
779 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Dcayman_shader.c178 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
202 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
226 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
250 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
459 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
483 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
507 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
531 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
661 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
686 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Devergreen_shader.c164 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
188 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
212 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
236 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 0),
432 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
456 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
480 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
504 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
634 shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
659 shader[i++] = ALU_DWORD0(SRC0_SE
[all...]
H A Dcayman_shader.h184 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro
H A Devergreen_shader.h187 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro
H A Dr600_shader.h244 #define ALU_DWORD0(src0_sel, s0r, s0e, s0n, src1_sel, s1r, s1e, s1n, im, ps, last) \ macro

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