Searched refs:ALU_DWORD1_OP3 (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c724 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
746 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
768 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
790 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
814 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
836 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
858 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
880 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
903 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
925 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Dcayman_shader.h194 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro
H A Devergreen_shader.h197 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro
H A Dcayman_shader.c969 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
991 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
1013 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
1035 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1059 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1081 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1103 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1125 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1148 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1170 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Devergreen_shader.c930 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
952 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
974 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
996 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1020 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1042 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1064 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1086 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1109 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1131 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Dr600_shader.h263 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dr600_shader.c724 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
746 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
768 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
790 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
814 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
836 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
858 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
880 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
903 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
925 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Dcayman_shader.h194 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro
H A Devergreen_shader.h197 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro
H A Dcayman_shader.c967 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
989 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
1011 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
1033 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1057 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1079 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1101 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1123 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1146 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1168 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Devergreen_shader.c928 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
950 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
972 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_KCACHE0_BASE + 0),
994 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1018 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1040 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1062 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1084 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1),
1107 shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV),
1129 shader[i++] = ALU_DWORD1_OP3(SRC2_SE
[all...]
H A Dr600_shader.h263 #define ALU_DWORD1_OP3(src2_sel, s2r, s2e, s2n, alu_inst, bs, dst_gpr, dr, de, clamp) \ macro

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