| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_draw.cpp | 1210 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) function in class:ImDrawList 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); 2965 draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2966 draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2967 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); 2968 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
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| H A D | imgui.h | 1842 IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF);
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| H A D | imgui_widgets.cpp | 858 window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); 862 window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); 901 window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col));
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_draw.cpp | 1210 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) function in class:ImDrawList 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); 2965 draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2966 draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2967 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); 2968 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
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| H A D | imgui.h | 1842 IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF);
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| H A D | imgui_widgets.cpp | 858 window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); 862 window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); 901 window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col));
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