Searched refs:BeginChild (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer_urb.h31 ImGui::BeginChild(label, ImVec2(0, graph_size.y), false);
H A Daubinator_viewer.cpp490 ImGui::BeginChild(ImGui::GetID("##block"));
605 ImGui::BeginChild(ImGui::GetID("##block"));
764 ImGui::BeginChild(ImGui::GetID("##block"));
844 ImGui::BeginChild(ImGui::GetID("##block"));
899 ImGui::BeginChild(ImGui::GetID("##block"));
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer_urb.h31 ImGui::BeginChild(label, ImVec2(0, graph_size.y), false);
H A Daubinator_viewer.cpp488 ImGui::BeginChild(ImGui::GetID("##block"));
603 ImGui::BeginChild(ImGui::GetID("##block"));
762 ImGui::BeginChild(ImGui::GetID("##block"));
842 ImGui::BeginChild(ImGui::GetID("##block"));
897 ImGui::BeginChild(ImGui::GetID("##block"));
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp1494 ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20), true);
1526 ImGui::BeginChild("child", ImVec2(0, 50), true);
1578 ImGui::BeginChild("Child1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags);
1596 ImGui::BeginChild("Child2", ImVec2(0, 260), true, window_flags);
1629 ImGui::BeginChild("blah", ImVec2(200, 100), true, ImGuiWindowFlags_None);
1955 ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true);
1985 ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar);
2017 ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window)
2389 ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
2397 ImGui::BeginChild("##scrollingregio
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H A Dimgui_memory_editor.h227 ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove);
483 ImGui::BeginChild("##scrolling");
H A Dimgui.h246 // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
247 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
248 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
249 IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
720 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
H A Dimgui.cpp458 - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
3680 // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
3775 // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
3776 // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
3781 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
3787 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
4339 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
4356 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manuall
4372 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlag function in class:ImGui
4378 bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_ function in class:ImGui
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/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_memory_editor.h229 ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove);
485 ImGui::BeginChild("##scrolling");
H A Dimgui.h246 // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
247 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
248 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
249 IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
720 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
H A Dimgui.cpp458 - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
3680 // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
3775 // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
3776 // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
3781 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
3787 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
4339 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
4356 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manuall
4372 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlag function in class:ImGui
4378 bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_ function in class:ImGui
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