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    Searched refs:DC (Results 1 - 25 of 25) sorted by relevancy

  /xsrc/external/mit/fontconfig/dist/fc-lang/
ay.orth 33 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
de.orth 38 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
nds.orth 36 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
an.orth 38 00DC
az_az.orth 40 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
br.orth 40 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
crh.orth 38 00DC
es.orth 41 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
et.orth 35 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
tk.orth 37 00DC-00DD
pap_an.orth 40 00DC
ca.orth 43 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
sg.orth 40 00DB-00DC
eu.orth 40 00DC LATIN CAPITAL LETTER U WITH DIAERESIS
fr.orth 53 00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
tr.orth 37 00DC LATIN CAPITAL LETTER U WITH DIAERESIS
zh_hk.orth 162 39DC
1104 289DC
  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.cpp 2193 window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2195 if (window->DC.ColumnsSet)
2196 window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
2466 if (window->DC.NavHideHighlightOneFrame)
2665 const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent;
2672 if (window->DC.LastItemId == id)
2673 window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos)
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imgui_widgets.cpp 139 const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
140 const float wrap_pos_x = window->DC.TextWrapPos;
220 const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
321 const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
322 const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding (…)
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imgui_internal.h 87 typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
302 ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
831 ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
840 int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
1048 // Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
1176 ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.Last (…)
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.cpp 2193 window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2195 if (window->DC.ColumnsSet)
2196 window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
2466 if (window->DC.NavHideHighlightOneFrame)
2665 const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent;
2672 if (window->DC.LastItemId == id)
2673 window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos)
    [all...]
imgui_widgets.cpp 139 const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
140 const float wrap_pos_x = window->DC.TextWrapPos;
220 const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
321 const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
322 const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding (…)
    [all...]
imgui_internal.h 87 typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
302 ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
831 ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
840 int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
1048 // Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
1176 ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.Last (…)
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  /xsrc/external/mit/xterm/dist/
xtermcap.c 211 DGRP(DC, XK_Delete),
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
backend_impl.h 704 PixelRateZTestLoop(DRAW_CONTEXT* DC,
712 pDC(DC),

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