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Searched
refs:DC
(Results
1 - 25
of
25
) sorted by relevancy
/xsrc/external/mit/fontconfig/dist/fc-lang/
ay.orth
33
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
de.orth
38
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
nds.orth
36
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
an.orth
38
00
DC
az_az.orth
40
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
br.orth
40
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
crh.orth
38
00
DC
es.orth
41
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
et.orth
35
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
tk.orth
37
00
DC
-00DD
pap_an.orth
40
00
DC
ca.orth
43
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
sg.orth
40
00DB-00
DC
eu.orth
40
00
DC
LATIN CAPITAL LETTER U WITH DIAERESIS
fr.orth
53
00
DC
# LATIN CAPITAL LETTER U WITH DIAERESIS
tr.orth
37
00
DC
LATIN CAPITAL LETTER U WITH DIAERESIS
zh_hk.orth
162
39
DC
1104
289
DC
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.cpp
2193
window->
DC
.CursorPosPrevLine.y = window->
DC
.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
2194
window->
DC
.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2195
if (window->
DC
.ColumnsSet)
2196
window->
DC
.ColumnsSet->LineMinY = window->
DC
.CursorPos.y; // Setting this so that cell Y position are set properly
2466
if (window->
DC
.NavHideHighlightOneFrame)
2665
const ImGuiNavLayer nav_layer = window->
DC
.NavLayerCurrent;
2672
if (window->
DC
.LastItemId == id)
2673
window->NavRectRel[nav_layer] = ImRect(window->
DC
.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos)
[
all
...]
imgui_widgets.cpp
139
const ImVec2 text_pos(window->
DC
.CursorPos.x, window->
DC
.CursorPos.y + window->
DC
.CurrentLineTextBaseOffset);
140
const float wrap_pos_x = window->
DC
.TextWrapPos;
220
const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->
DC
.CursorPos, wrap_pos_x) : 0.0f;
293
bool need_backup = (GImGui->CurrentWindow->
DC
.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
321
const ImRect value_bb(window->
DC
.CursorPos, window->
DC
.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
322
const ImRect total_bb(window->
DC
.CursorPos, window->
DC
.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding (…)
[
all
...]
imgui_internal.h
87
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for
DC
.LastItemStatusFlags
302
ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of
DC
.CursorPosPrevLine
831
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->
DC
.NavRefRectRel[], modified for directional navigation scoring.
840
int NavIdTabCounter; // == NavWindow->
DC
.FocusIdxTabCounter at time of NavId processing
1048
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the
DC
variable name in ImGuiWindow.
1176
ImGuiWindowTempData
DC
; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "
DC
" variable name.
1225
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ?
DC
.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238
void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->
DC
.LastItemId; LastItemStatusFlags = window->
DC
.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.Last (…)
[
all
...]
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.cpp
2193
window->
DC
.CursorPosPrevLine.y = window->
DC
.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
2194
window->
DC
.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2195
if (window->
DC
.ColumnsSet)
2196
window->
DC
.ColumnsSet->LineMinY = window->
DC
.CursorPos.y; // Setting this so that cell Y position are set properly
2466
if (window->
DC
.NavHideHighlightOneFrame)
2665
const ImGuiNavLayer nav_layer = window->
DC
.NavLayerCurrent;
2672
if (window->
DC
.LastItemId == id)
2673
window->NavRectRel[nav_layer] = ImRect(window->
DC
.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos)
[
all
...]
imgui_widgets.cpp
139
const ImVec2 text_pos(window->
DC
.CursorPos.x, window->
DC
.CursorPos.y + window->
DC
.CurrentLineTextBaseOffset);
140
const float wrap_pos_x = window->
DC
.TextWrapPos;
220
const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->
DC
.CursorPos, wrap_pos_x) : 0.0f;
293
bool need_backup = (GImGui->CurrentWindow->
DC
.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
321
const ImRect value_bb(window->
DC
.CursorPos, window->
DC
.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
322
const ImRect total_bb(window->
DC
.CursorPos, window->
DC
.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding (…)
[
all
...]
imgui_internal.h
87
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for
DC
.LastItemStatusFlags
302
ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of
DC
.CursorPosPrevLine
831
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->
DC
.NavRefRectRel[], modified for directional navigation scoring.
840
int NavIdTabCounter; // == NavWindow->
DC
.FocusIdxTabCounter at time of NavId processing
1048
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the
DC
variable name in ImGuiWindow.
1176
ImGuiWindowTempData
DC
; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "
DC
" variable name.
1225
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ?
DC
.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238
void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->
DC
.LastItemId; LastItemStatusFlags = window->
DC
.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.Last (…)
[
all
...]
/xsrc/external/mit/xterm/dist/
xtermcap.c
211
DGRP(
DC
, XK_Delete),
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
backend_impl.h
704
PixelRateZTestLoop(DRAW_CONTEXT*
DC
,
712
pDC(
DC
),
Completed in 52 milliseconds
Indexes created Mon Aug 10 00:24:53 UTC 2026