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  /xsrc/external/mit/mesa-demos/dist/src/demos/
fogcoord.c 16 #define DEPTH 5.0f
23 static GLfloat fogStart = 1.0, fogEnd = DEPTH;
37 fogEnd = DEPTH;
153 {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, {-1.0f, 1.0f,-DEPTH},
156 {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f, 0.0}, {-1.0f,-1.0f, 0.0},
159 {-1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f, 0.0}, {-1.0f, 1.0f, 0.0}
    [all...]
fbotexture.c 20 #define DEPTH 1
114 #if DEPTH
126 #if DEPTH || STENCIL
272 #if DEPTH
322 * Attach depth and stencil renderbuffer(s) to the given framebuffer object.
323 * \param tryDepthStencil if true, try to use a combined depth+stencil buffer
353 /* attach to both depth and stencil at once */
361 /* attach to depth attachment point */
384 /* just depth renderbuffer */
396 /* attach to depth attachment point *
    [all...]
  /xsrc/external/mit/xorg-server/dist/hw/xquartz/GL/
capabilities.c 325 #define DEPTH(flag, value) do { \
332 DEPTH(kCGL0Bit, 0);
334 DEPTH(kCGL1Bit, 1);
336 DEPTH(kCGL2Bit, 2);
338 DEPTH(kCGL3Bit, 3);
340 DEPTH(kCGL4Bit, 4);
342 DEPTH(kCGL5Bit, 5);
344 DEPTH(kCGL6Bit, 6);
346 DEPTH(kCGL8Bit, 8);
348 DEPTH(kCGL10Bit, 10)
    [all...]
  /xsrc/external/mit/xorg-server.old/dist/hw/xquartz/GL/
capabilities.c 306 #define DEPTH(flag,value) do { \
313 DEPTH(kCGL0Bit, 0);
315 DEPTH(kCGL1Bit, 1);
317 DEPTH(kCGL2Bit, 2);
319 DEPTH(kCGL3Bit, 3);
321 DEPTH(kCGL4Bit, 4);
323 DEPTH(kCGL5Bit, 5);
325 DEPTH(kCGL6Bit, 6);
327 DEPTH(kCGL8Bit, 8);
329 DEPTH(kCGL10Bit, 10)
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/freedreno/decode/scripts/
tex3d-layout.lua 7 -- address, and the miplevel #0 width/height/depth. Then work
63 -- ignore any texture state w/ DEPTH=1, these aren't the 3d tex state we
65 if pkt[5].DEPTH <= 1 then
72 local depth0 = pkt[5].DEPTH
texturator-to-unit-test-5xx.lua 6 -- width/height/depth. Then work backwards from there finding the
101 -- ignore any texture state w/ DEPTH=1, these aren't the 3d tex state we
110 local depth0 = pkt[5].DEPTH
texturator-to-unit-test.lua 6 -- width/height/depth. Then work backwards from there finding the
92 -- ignore any texture state w/ DEPTH=1, these aren't the 3d tex state we
99 local depth0 = pkt[5].DEPTH
156 printf(" .width0 = %d, .height0 = %d, .depth = %d,\n", width0, height0, depth0)
  /xsrc/external/mit/MesaLib/src/mesa/program/
program_parse.tab.h 84 DEPTH = 285, /* DEPTH */
  /xsrc/external/mit/MesaLib.old/src/mesa/program/
program_parse.tab.h 78 DEPTH = 285,
  /xsrc/external/mit/xorg-server/dist/hw/xfree86/parser/
xf86tokens.h 250 DEPTH,
Screen.c 72 {DEPTH, "depth"},
141 case DEPTH:
  /xsrc/external/mit/xorg-server.old/dist/hw/xfree86/parser/
xf86tokens.h 253 DEPTH,
Screen.c 77 {DEPTH, "depth"},
118 case DEPTH:
  /xsrc/external/mit/xterm/dist/
cachedGCs.c 64 #define DEPTH 8
76 CgsCacheData list[DEPTH];
358 xw->core.depth);
544 for (k = 0; k < DEPTH; ++k) {
605 for (j = 0; j < DEPTH; ++j) {
621 for (j = 0; j < DEPTH; ++j) {
635 for (j = 0, k = -1; j < DEPTH; ++j) {
791 for (n = 0; n < DEPTH; ++n) {
851 for (j = 0; j < DEPTH; ++j) {
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
nv20_state_fb.c 105 /* depth/stencil */
131 context_dirty(ctx, DEPTH);
nouveau_state.c 102 context_dirty(ctx, DEPTH);
108 context_dirty(ctx, DEPTH);
156 context_dirty(ctx, DEPTH);
nv10_state_fb.c 131 /* depth/stencil */
155 context_dirty(ctx, DEPTH);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
nv20_state_fb.c 105 /* depth/stencil */
131 context_dirty(ctx, DEPTH);
nouveau_state.c 102 context_dirty(ctx, DEPTH);
108 context_dirty(ctx, DEPTH);
156 context_dirty(ctx, DEPTH);
nv10_state_fb.c 131 /* depth/stencil */
155 context_dirty(ctx, DEPTH);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_format.c 204 DEF_SWIZZLE(DEPTH, X, X, X, X);
  /xsrc/external/mit/MesaLib/dist/src/mesa/program/
program_lexer.l 248 {dot}depth { return_token_or_DOT(require_ARB_fp, DEPTH); }
program_parse.y 183 %token DEPTH DIFFUSE DIRECTION
1636 stateDepthItem: DEPTH RANGE
1891 | RESULT DEPTH
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
program_lexer.l 248 {dot}depth { return_token_or_DOT(require_ARB_fp, DEPTH); }
program_parse.y 175 %token DEPTH DIFFUSE DIRECTION
1615 stateDepthItem: DEPTH RANGE
1870 | RESULT DEPTH

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