Searched refs:FrameCountEnded (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_internal.h774 int FrameCountEnded; member in struct:ImGuiContext
944 FrameCountEnded = FrameCountRendered = -1;
H A Dimgui.cpp3375 IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
3764 if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
3820 g.FrameCountEnded = g.FrameCount;
3856 if (g.FrameCountEnded != g.FrameCount)
4872 IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_internal.h774 int FrameCountEnded; member in struct:ImGuiContext
944 FrameCountEnded = FrameCountRendered = -1;
H A Dimgui.cpp3375 IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
3764 if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
3820 g.FrameCountEnded = g.FrameCount;
3856 if (g.FrameCountEnded != g.FrameCount)
4872 IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet

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