Searched refs:GetWindowDrawList (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer_urb.h33 ImDrawList* draw_list = ImGui::GetWindowDrawList();
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer_urb.h33 ImDrawList* draw_list = ImGui::GetWindowDrawList();
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp678 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
681 ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
686 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
689 ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
727 // Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage().
2034 ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(90, 90, 120, 255));
2035 ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
2572 ImDrawList* draw_list = ImGui::GetWindowDrawList();
2953 ImDrawList* draw_list = ImGui::GetWindowDrawList();
3095 ImGui::GetWindowDrawList()
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H A Dimgui_memory_editor.h228 ImDrawList* draw_list = ImGui::GetWindowDrawList();
H A Dimgui.h258 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
1793 // Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
H A Dimgui.cpp875 Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
6296 ImDrawList* ImGui::GetWindowDrawList() function in class:ImGui
9304 if (draw_list == ImGui::GetWindowDrawList())
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_memory_editor.h230 ImDrawList* draw_list = ImGui::GetWindowDrawList();
H A Dimgui.h258 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
1793 // Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
H A Dimgui.cpp875 Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
6296 ImDrawList* ImGui::GetWindowDrawList() function in class:ImGui
9304 if (draw_list == ImGui::GetWindowDrawList())

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