Searched refs:GetWindowDrawList (Results 1 - 9 of 9) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | aubinator_viewer_urb.h | 33 ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | aubinator_viewer_urb.h | 33 ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_demo.cpp | 678 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); 681 ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); 686 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); 689 ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); 727 // Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). 2034 ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(90, 90, 120, 255)); 2035 ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect); 2572 ImDrawList* draw_list = ImGui::GetWindowDrawList(); 2953 ImDrawList* draw_list = ImGui::GetWindowDrawList(); 3095 ImGui::GetWindowDrawList() [all...] |
| H A D | imgui_memory_editor.h | 228 ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
| H A D | imgui.h | 258 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives 1793 // Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
|
| H A D | imgui.cpp | 875 Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like. 6296 ImDrawList* ImGui::GetWindowDrawList() function in class:ImGui 9304 if (draw_list == ImGui::GetWindowDrawList())
|
| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_memory_editor.h | 230 ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
| H A D | imgui.h | 258 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives 1793 // Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
|
| H A D | imgui.cpp | 875 Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like. 6296 ImDrawList* ImGui::GetWindowDrawList() function in class:ImGui 9304 if (draw_list == ImGui::GetWindowDrawList())
|
Completed in 58 milliseconds