Searched refs:IDStack (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2500 IDStack.push_back(ID);
2568 ImGuiID seed = IDStack.back();
2576 ImGuiID seed = IDStack.back();
2584 ImGuiID seed = IDStack.back();
2590 ImGuiID seed = IDStack.back();
2597 ImGuiID seed = IDStack.back();
4449 { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
4989 window->IDStack.resize(1);
6483 window->IDStack.push_back(window->GetIDNoKeepAlive(str_id));
6489 window->IDStack
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H A Dimgui_widgets.cpp4932 window->IDStack.push_back(id);
4945 SetNavID(window->IDStack.back(), g.NavLayer);
4950 IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
5603 bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
5885 window->IDStack.push_back(tab_bar->ID);
6320 g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
6336 g.CurrentWindow->IDStack.pop_back();
H A Dimgui_internal.h1177 ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack member in struct:ImGuiWindow
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2500 IDStack.push_back(ID);
2568 ImGuiID seed = IDStack.back();
2576 ImGuiID seed = IDStack.back();
2584 ImGuiID seed = IDStack.back();
2590 ImGuiID seed = IDStack.back();
2597 ImGuiID seed = IDStack.back();
4449 { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
4989 window->IDStack.resize(1);
6483 window->IDStack.push_back(window->GetIDNoKeepAlive(str_id));
6489 window->IDStack
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H A Dimgui_widgets.cpp4932 window->IDStack.push_back(id);
4945 SetNavID(window->IDStack.back(), g.NavLayer);
4950 IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
5603 bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
5885 window->IDStack.push_back(tab_bar->ID);
6320 g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
6336 g.CurrentWindow->IDStack.pop_back();
H A Dimgui_internal.h1177 ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack member in struct:ImGuiWindow

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