Searched refs:IsInverted (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_internal.h511 bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } function in struct:ImRect
H A Dimgui.cpp7824 ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0);
7829 IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem().
9397 if (!window->NavRectRel[0].IsInverted())
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_internal.h511 bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } function in struct:ImRect
H A Dimgui.cpp7824 ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0);
7829 IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem().
9397 if (!window->NavRectRel[0].IsInverted())

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