Searched refs:IsItemActive (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp1314 if (ImGui::IsItemActive() || ImGui::IsItemHovered())
1334 if (ImGui::IsItemActive() || ImGui::IsItemHovered())
1464 "IsItemActive() = %d\n"
1480 ImGui::IsItemActive(),
1546 "IsItemActive() after begin = %d (== is window being clicked/moved)\n",
1547 ImGui::IsItemHovered(), ImGui::IsItemActive());
2011 ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
2013 ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
2033 if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
2501 if (ImGui::IsItemActive())
[all...]
H A Dimgui_memory_editor.h351 else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
H A Dimgui_widgets.cpp498 // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
707 if (IsItemActive() && IsMouseDragging())
2669 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
4026 // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
4163 if (IsItemActive())
4198 if (IsItemActive())
4210 if (IsItemActive())
4222 if (IsItemActive())
H A Dimgui.h323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
388 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
605 IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
H A Dimgui.cpp536 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
4206 bool ImGui::IsItemActive() function in class:ImGui
5444 // We fill last item data based on Title Bar, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
6593 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_memory_editor.h353 else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
H A Dimgui_widgets.cpp498 // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
707 if (IsItemActive() && IsMouseDragging())
2669 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
4026 // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
4163 if (IsItemActive())
4198 if (IsItemActive())
4210 if (IsItemActive())
4222 if (IsItemActive())
H A Dimgui.h323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
388 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
605 IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
H A Dimgui.cpp536 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
4206 bool ImGui::IsItemActive() function in class:ImGui
5444 // We fill last item data based on Title Bar, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
6593 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.

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