Searched refs:ItemWidth (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_internal.h1082 float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window member in struct:ImGuiWindowTempData
1115 ItemWidth = 0.0f;
H A Dimgui.cpp4446 // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
5335 window->DC.ItemWidth = window->ItemWidthDefault;
5631 window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
5632 window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
5646 window->DC.ItemWidth = window->DC.ItemWidthStack.back();
5653 window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
5659 float w = window->DC.ItemWidth;
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_internal.h1082 float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window member in struct:ImGuiWindowTempData
1115 ItemWidth = 0.0f;
H A Dimgui.cpp4446 // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
5335 window->DC.ItemWidth = window->ItemWidthDefault;
5631 window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
5632 window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
5646 window->DC.ItemWidth = window->DC.ItemWidthStack.back();
5653 window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
5659 float w = window->DC.ItemWidth;

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