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    Searched refs:Layer (Results 1 - 15 of 15) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
zink_instance.py 29 from zink_extensions import Extension,Layer,ExtensionRegistry,Version
45 # constructor: Layer(name, conditions=[])
48 # if we have debug_util, allow a validation layer to be added.
49 Layer("VK_LAYER_KHRONOS_validation",
51 Layer("VK_LAYER_LUNARG_standard_validation",
81 %for layer in layers:
82 bool have_layer_${layer.pure_name()};
127 %for layer in layers:
128 bool have_layer_${layer.pure_name()} = false;
135 // Build up the extensions from the reported ones but only for the unnamed layer
    [all...]
zink_extensions.py 142 Layer = Extension
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
surface9.h 47 unsigned layer; member in struct:NineSurface9
71 unsigned Layer,
83 unsigned Layer,
surface9.c 59 unsigned Layer,
66 DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
67 This, pParams->device, pResource, Level, Layer, pDesc);
82 assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0));
192 This->layer = Layer;
276 templ.u.tex.first_layer = This->layer;
277 templ.u.tex.last_layer = This->layer;
286 templ.u.tex.first_layer = This->layer;
287 templ.u.tex.last_layer = This->layer;
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  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
surface9.h 46 unsigned layer; member in struct:NineSurface9
70 unsigned Layer,
82 unsigned Layer,
surface9.c 58 unsigned Layer,
65 DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
66 This, pParams->device, pResource, Level, Layer, pDesc);
80 assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0));
189 This->layer = Layer;
258 templ.u.tex.first_layer = This->layer;
259 templ.u.tex.last_layer = This->layer;
268 templ.u.tex.first_layer = This->layer;
269 templ.u.tex.last_layer = This->layer;
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  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderimage.c 520 GLuint texture, GLint level, GLint layer,
532 * layer is negative.
539 if (layer < 0) {
540 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
562 GLint level, GLboolean layered, GLint layer, GLenum access,
572 u->Layer = layer;
575 u->Layer = 0;
577 u->_Layer = (u->Layered ? 0 : u->Layer);
584 GLuint unit, GLint level, GLboolean layered, GLint layer,
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texturebindless.c 283 GLboolean layered, GLint layer, GLenum format)
290 u->Layer == layer && u->Format == format)
298 GLint level, GLboolean layered, GLint layer, GLenum format)
307 * <layered>, <layer>, and <format> is unique; the same handle will be
312 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
326 imgObj.Layer = layer;
327 imgObj._Layer = (imgObj.Layered ? 0 : imgObj.Layer);
330 imgObj.Layer = 0
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mtypes.h 2731 * Whether layer output is viewport-relative.
3564 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
3664 * counts as a layer. As the case for Width, Height a backend driver
4932 * GL_FALSE if only some specific layer of the texture is bound.
4933 * \sa Layer
4938 * Layer of the texture object bound to this unit as specified by the
4941 GLushort Layer;
4944 * Layer of the texture object bound to this unit, or zero if
get.c 2770 v->value_int = ctx->ImageUnits[index].Layer;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderimage.c 543 GLuint texture, GLint level, GLint layer,
558 if (layer < 0) {
559 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
580 GLint level, GLboolean layered, GLint layer, GLenum access,
590 u->Layer = layer;
591 u->_Layer = (u->Layered ? 0 : u->Layer);
594 u->Layer = 0;
602 GLuint unit, GLint level, GLboolean layered, GLint layer,
612 set_image_binding(u, texObj, level, layered, layer, access, format)
    [all...]
texturebindless.c 282 GLboolean layered, GLint layer, GLenum format)
289 u->Layer == layer && u->Format == format)
297 GLint level, GLboolean layered, GLint layer, GLenum format)
306 * <layered>, <layer>, and <format> is unique; the same handle will be
311 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
325 imgObj.Layer = layer;
326 imgObj._Layer = (imgObj.Layered ? 0 : imgObj.Layer);
329 imgObj.Layer = 0
    [all...]
mtypes.h 3428 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
3528 * counts as a layer. As the case for Width, Height a backend driver
4710 * GL_FALSE if only some specific layer of the texture is bound.
4711 * \sa Layer
4716 * Layer of the texture object bound to this unit as specified by the
4719 GLushort Layer;
4722 * Layer of the texture object bound to this unit, or zero if
get.c 2640 v->value_int = ctx->ImageUnits[index].Layer;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/nir_to_spirv/
nir_to_spirv.c 511 HANDLE_EMIT_BUILTIN(LAYER, Layer);
530 HANDLE_EMIT_BUILTIN(LAYER, Layer);
583 HANDLE_EMIT_BUILTIN(LAYER, Layer);

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