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    Searched refs:MaxDepth (Results 1 - 8 of 8) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
matrix.c 234 if (stack->Depth + 1 >= stack->MaxDepth) {
653 * \param maxDepth maximum stack depth.
656 * Allocates an array of \p maxDepth elements for the matrix stack and calls
661 GLuint maxDepth, GLuint dirtyFlag)
664 stack->MaxDepth = maxDepth;
mtypes.h 4398 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
4400 GLuint Depth; /**< 0 <= Depth < MaxDepth */
4401 GLuint MaxDepth; /**< size of Stack[] array */
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
Rasterizer.cpp 73 float depth = pViewport->MaxDepth - z;
  /xsrc/external/mit/MesaLib/dist/src/gallium/targets/d3d10sw/tests/
tri.cpp 251 ViewPort.MaxDepth = 1.0f;
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
matrix.c 297 if (stack->Depth + 1 >= stack->MaxDepth) {
984 * \param maxDepth maximum stack depth.
987 * Allocates an array of \p maxDepth elements for the matrix stack and calls
992 GLuint maxDepth, GLuint dirtyFlag)
995 stack->MaxDepth = maxDepth;
mtypes.h 4590 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
4592 GLuint Depth; /**< 0 <= Depth < MaxDepth */
4593 GLuint MaxDepth; /**< size of Stack[] array */
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_draw.cpp 614 viewports[i].MaxDepth = 1.0f;
d3d12_context.cpp 1215 ctx->viewports[start_slot + i].MaxDepth = far_depth;
2012 * z = min(Viewport.MaxDepth,max(Viewport.MinDepth,z))

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