Searched refs:NavDisableHighlight (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2463 if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
2627 g.NavDisableHighlight = false;
2678 g.NavDisableHighlight = true;
2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight)
3093 g.NavDisableHighlight = true;
4247 if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId)
4272 return g.NavId != 0 && !g.NavDisableHighlight;
5230 ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed);
7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
7483 if (g.NavDisableHighlight || !
[all...]
H A Dimgui_internal.h843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) member in struct:ImGuiContext
988 NavDisableHighlight = true;
H A Dimgui_widgets.cpp482 g.NavDisableHighlight = true;
487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
529 g.NavDisableHighlight = true;
5082 g.NavDisableHighlight = true;
5570 g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2463 if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
2627 g.NavDisableHighlight = false;
2678 g.NavDisableHighlight = true;
2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight)
3093 g.NavDisableHighlight = true;
4247 if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId)
4272 return g.NavId != 0 && !g.NavDisableHighlight;
5230 ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed);
7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
7483 if (g.NavDisableHighlight || !
[all...]
H A Dimgui_internal.h843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) member in struct:ImGuiContext
988 NavDisableHighlight = true;
H A Dimgui_widgets.cpp482 g.NavDisableHighlight = true;
487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
529 g.NavDisableHighlight = true;
5082 g.NavDisableHighlight = true;
5570 g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.

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