Searched refs:NavDisableMouseHover (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.cpp | 2628 g.NavDisableMouseHover = true; 2676 g.NavDisableMouseHover = true; 2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight) 2875 if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) 3213 g.NavDisableMouseHover = false; 3249 g.NavDisableMouseHover = false; 4785 g.NavDisableMouseHover = true; 5583 if (window && g.NavDisableMouseHover) 7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) 7483 if (g.NavDisableHighlight || !g.NavDisableMouseHover || ! [all...] |
| H A D | imgui_internal.h | 843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) 844 bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. member in struct:ImGuiContext 989 NavDisableMouseHover = false;
|
| H A D | imgui_widgets.cpp | 487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) 4836 toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover); 5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
|
| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.cpp | 2628 g.NavDisableMouseHover = true; 2676 g.NavDisableMouseHover = true; 2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight) 2875 if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) 3213 g.NavDisableMouseHover = false; 3249 g.NavDisableMouseHover = false; 4785 g.NavDisableMouseHover = true; 5583 if (window && g.NavDisableMouseHover) 7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) 7483 if (g.NavDisableHighlight || !g.NavDisableMouseHover || ! [all...] |
| H A D | imgui_internal.h | 843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) 844 bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. member in struct:ImGuiContext 989 NavDisableMouseHover = false;
|
| H A D | imgui_widgets.cpp | 487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) 4836 toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover); 5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
|
Completed in 64 milliseconds