Searched refs:NavDisableMouseHover (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2628 g.NavDisableMouseHover = true;
2676 g.NavDisableMouseHover = true;
2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight)
2875 if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
3213 g.NavDisableMouseHover = false;
3249 g.NavDisableMouseHover = false;
4785 g.NavDisableMouseHover = true;
5583 if (window && g.NavDisableMouseHover)
7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
7483 if (g.NavDisableHighlight || !g.NavDisableMouseHover || !
[all...]
H A Dimgui_internal.h843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
844 bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. member in struct:ImGuiContext
989 NavDisableMouseHover = false;
H A Dimgui_widgets.cpp487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
4836 toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover);
5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2628 g.NavDisableMouseHover = true;
2676 g.NavDisableMouseHover = true;
2825 if (g.NavDisableMouseHover && !g.NavDisableHighlight)
2875 if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
3213 g.NavDisableMouseHover = false;
3249 g.NavDisableMouseHover = false;
4785 g.NavDisableMouseHover = true;
5583 if (window && g.NavDisableMouseHover)
7105 if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
7483 if (g.NavDisableHighlight || !g.NavDisableMouseHover || !
[all...]
H A Dimgui_internal.h843 bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
844 bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. member in struct:ImGuiContext
989 NavDisableMouseHover = false;
H A Dimgui_widgets.cpp487 if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
4836 toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover);
5080 if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)

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