Searched refs:NavInputSource (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_internal.h830 ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. member in struct:ImGuiContext
978 NavInputSource = ImGuiInputSource_None;
H A Dimgui.cpp4776 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift)
4778 if (g.NavInputSource == ImGuiInputSource_NavGamepad)
7583 g.NavInputSource = ImGuiInputSource_NavGamepad;
7588 #define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; }
8004 g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
8009 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad)
8035 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard)
8055 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift)
8057 if (g.NavInputSource == ImGuiInputSource_NavGamepad)
9481 ImGui::Text("NavInputSource
[all...]
H A Dimgui_widgets.cpp3213 const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard));
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_internal.h830 ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. member in struct:ImGuiContext
978 NavInputSource = ImGuiInputSource_None;
H A Dimgui.cpp4776 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift)
4778 if (g.NavInputSource == ImGuiInputSource_NavGamepad)
7583 g.NavInputSource = ImGuiInputSource_NavGamepad;
7588 #define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; }
8004 g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
8009 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad)
8035 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard)
8055 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift)
8057 if (g.NavInputSource == ImGuiInputSource_NavGamepad)
9481 ImGui::Text("NavInputSource
[all...]
H A Dimgui_widgets.cpp3213 const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard));

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