Searched refs:NavMoveRequest (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2788 // it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
3942 if (g.NavMoveRequest)
3950 if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
3952 if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
7323 if (!g.NavMoveRequest)
7325 bool new_best = NavScoreItem(result, nav_bb) && g.NavMoveRequest;
7327 bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
7364 return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0;
7370 g.NavMoveRequest = false;
7451 g.NavAnyRequest = g.NavMoveRequest ||
[all...]
H A Dimgui_internal.h845 bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest
851 bool NavMoveRequest; // Move request for this frame member in struct:ImGuiContext
995 NavMoveRequest = false;
H A Dimgui_widgets.cpp4843 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open)
4848 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority?
5672 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
5690 else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2788 // it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
3942 if (g.NavMoveRequest)
3950 if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
3952 if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
7323 if (!g.NavMoveRequest)
7325 bool new_best = NavScoreItem(result, nav_bb) && g.NavMoveRequest;
7327 bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
7364 return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0;
7370 g.NavMoveRequest = false;
7451 g.NavAnyRequest = g.NavMoveRequest ||
[all...]
H A Dimgui_internal.h845 bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest
851 bool NavMoveRequest; // Move request for this frame member in struct:ImGuiContext
995 NavMoveRequest = false;
H A Dimgui_widgets.cpp4843 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open)
4848 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority?
5672 if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
5690 else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open

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