Searched refs:OFFSET_X (Results 1 - 14 of 14) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c443 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1023 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1051 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1079 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1131 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2586 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2614 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2643 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Dcayman_shader.h263 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Devergreen_shader.h264 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Dr600_shader.h333 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Dcayman_shader.c576 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1266 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1296 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1326 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1376 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3061 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3091 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3122 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Devergreen_shader.c553 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1234 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1264 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1294 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1348 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3060 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3090 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3121 shader[i++] = TEX_DWORD2(OFFSET_X(0),
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dcayman_shader.h263 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Devergreen_shader.h264 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Dr600_shader.c443 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1023 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1051 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1079 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1131 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2863 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2891 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Dr600_shader.h333 #define OFFSET_X(x) (((int)(x) * 2) & 0x1f) /* 4:1-bits 2's-complement fixed-point: [-8.0..7.5] */ macro
H A Dcayman_shader.c574 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1264 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1294 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1324 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1374 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2961 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3198 shader[i++] = TEX_DWORD2(OFFSET_X(0),
H A Devergreen_shader.c551 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1232 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1262 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1292 shader[i++] = TEX_DWORD2(OFFSET_X(0),
1346 shader[i++] = TEX_DWORD2(OFFSET_X(0),
2948 shader[i++] = TEX_DWORD2(OFFSET_X(0),
3185 shader[i++] = TEX_DWORD2(OFFSET_X(0),
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_builder.cpp552 .OFFSET_X(bc.offset[0])
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_builder.cpp552 .OFFSET_X(bc.offset[0])

Completed in 28 milliseconds