Searched refs:ResourceDimension (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DResource.cpp126 translate_texture_target( D3D10DDIRESOURCE_TYPE ResourceDimension, argument
130 switch(ResourceDimension) {
207 DebugPrintf(" ResourceDimension = %u\n",
208 pCreateResource->ResourceDimension);
271 templat.target = translate_texture_target( pCreateResource->ResourceDimension,
275 assert(pCreateResource->ResourceDimension == D3D10DDIRESOURCE_BUFFER);
H A DOutputMerger.cpp95 switch (pCreateRenderTargetView->ResourceDimension) {
295 switch (pCreateDepthStencilView->ResourceDimension) {
H A DShader.cpp1214 switch (pCreateSRView->ResourceDimension) {
1294 switch (pCreateSRView->ResourceDimension) {

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