Searched refs:TEX_DWORD1 (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c432 shader[i++] = TEX_DWORD1(DST_GPR(0),
1012 shader[i++] = TEX_DWORD1(DST_GPR(1),
1040 shader[i++] = TEX_DWORD1(DST_GPR(1),
1068 shader[i++] = TEX_DWORD1(DST_GPR(1),
1120 shader[i++] = TEX_DWORD1(DST_GPR(1),
2575 shader[i++] = TEX_DWORD1(DST_GPR(0),
2603 shader[i++] = TEX_DWORD1(DST_GPR(1),
2632 shader[i++] = TEX_DWORD1(DST_GPR(0),
H A Dcayman_shader.h271 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Devergreen_shader.h272 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Dr600_shader.h342 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Dcayman_shader.c565 shader[i++] = TEX_DWORD1(DST_GPR(0),
1255 shader[i++] = TEX_DWORD1(DST_GPR(1),
1285 shader[i++] = TEX_DWORD1(DST_GPR(1),
1315 shader[i++] = TEX_DWORD1(DST_GPR(1),
1365 shader[i++] = TEX_DWORD1(DST_GPR(1),
3050 shader[i++] = TEX_DWORD1(DST_GPR(1),
3080 shader[i++] = TEX_DWORD1(DST_GPR(0),
3111 shader[i++] = TEX_DWORD1(DST_GPR(0),
H A Devergreen_shader.c542 shader[i++] = TEX_DWORD1(DST_GPR(0),
1223 shader[i++] = TEX_DWORD1(DST_GPR(1),
1253 shader[i++] = TEX_DWORD1(DST_GPR(1),
1283 shader[i++] = TEX_DWORD1(DST_GPR(1),
1337 shader[i++] = TEX_DWORD1(DST_GPR(1),
3049 shader[i++] = TEX_DWORD1(DST_GPR(1),
3079 shader[i++] = TEX_DWORD1(DST_GPR(0),
3110 shader[i++] = TEX_DWORD1(DST_GPR(0),
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dcayman_shader.h271 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Devergreen_shader.h272 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Dr600_shader.c432 shader[i++] = TEX_DWORD1(DST_GPR(0),
1012 shader[i++] = TEX_DWORD1(DST_GPR(1),
1040 shader[i++] = TEX_DWORD1(DST_GPR(1),
1068 shader[i++] = TEX_DWORD1(DST_GPR(1),
1120 shader[i++] = TEX_DWORD1(DST_GPR(1),
2852 shader[i++] = TEX_DWORD1(DST_GPR(0),
2880 shader[i++] = TEX_DWORD1(DST_GPR(1),
H A Dr600_shader.h342 #define TEX_DWORD1(dst_gpr, dr, dsx, dsy, dsz, dsw, lod_bias, ctx, cty, ctz, ctw) \ macro
H A Dcayman_shader.c563 shader[i++] = TEX_DWORD1(DST_GPR(0),
1253 shader[i++] = TEX_DWORD1(DST_GPR(1),
1283 shader[i++] = TEX_DWORD1(DST_GPR(1),
1313 shader[i++] = TEX_DWORD1(DST_GPR(1),
1363 shader[i++] = TEX_DWORD1(DST_GPR(1),
2950 shader[i++] = TEX_DWORD1(DST_GPR(0),
3187 shader[i++] = TEX_DWORD1(DST_GPR(1),
H A Devergreen_shader.c540 shader[i++] = TEX_DWORD1(DST_GPR(0),
1221 shader[i++] = TEX_DWORD1(DST_GPR(1),
1251 shader[i++] = TEX_DWORD1(DST_GPR(1),
1281 shader[i++] = TEX_DWORD1(DST_GPR(1),
1335 shader[i++] = TEX_DWORD1(DST_GPR(1),
2937 shader[i++] = TEX_DWORD1(DST_GPR(0),
3174 shader[i++] = TEX_DWORD1(DST_GPR(1),

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