Searched refs:TEX_DWORD2 (Results 1 - 12 of 12) sorted by relevance
| /xsrc/external/mit/xf86-video-ati/dist/src/ |
| H A D | r600_shader.c | 443 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1023 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1051 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1079 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1131 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2586 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2614 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2643 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
| H A D | cayman_shader.h | 274 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | evergreen_shader.h | 275 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | r600_shader.h | 345 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | cayman_shader.c | 576 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1266 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1296 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1326 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1376 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3061 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3091 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3122 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
| H A D | evergreen_shader.c | 553 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1234 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1264 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1294 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1348 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3060 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3090 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3121 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
| /xsrc/external/mit/xf86-video-ati-kms/dist/src/ |
| H A D | cayman_shader.h | 274 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | evergreen_shader.h | 275 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | r600_shader.c | 443 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1023 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1051 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1079 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1131 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2863 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2891 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
| H A D | r600_shader.h | 345 #define TEX_DWORD2(offset_x, offset_y, offset_z, sampler_id, ssx, ssy, ssz, ssw) \ macro
|
| H A D | cayman_shader.c | 574 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1264 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1294 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1324 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1374 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2961 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3198 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
| H A D | evergreen_shader.c | 551 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1232 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1262 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1292 shader[i++] = TEX_DWORD2(OFFSET_X(0), 1346 shader[i++] = TEX_DWORD2(OFFSET_X(0), 2948 shader[i++] = TEX_DWORD2(OFFSET_X(0), 3185 shader[i++] = TEX_DWORD2(OFFSET_X(0),
|
Completed in 24 milliseconds