Searched refs:TEX_DWORD_PAD (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c451 shader[i++] = TEX_DWORD_PAD;
1031 shader[i++] = TEX_DWORD_PAD;
1059 shader[i++] = TEX_DWORD_PAD;
1087 shader[i++] = TEX_DWORD_PAD;
1139 shader[i++] = TEX_DWORD_PAD;
2594 shader[i++] = TEX_DWORD_PAD;
2622 shader[i++] = TEX_DWORD_PAD;
2651 shader[i++] = TEX_DWORD_PAD;
H A Dcayman_shader.h277 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Devergreen_shader.h278 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Dr600_shader.h348 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Dcayman_shader.c584 shader[i++] = TEX_DWORD_PAD;
1274 shader[i++] = TEX_DWORD_PAD;
1304 shader[i++] = TEX_DWORD_PAD;
1334 shader[i++] = TEX_DWORD_PAD;
1384 shader[i++] = TEX_DWORD_PAD;
3069 shader[i++] = TEX_DWORD_PAD;
3099 shader[i++] = TEX_DWORD_PAD;
3130 shader[i++] = TEX_DWORD_PAD;
H A Devergreen_shader.c561 shader[i++] = TEX_DWORD_PAD;
1242 shader[i++] = TEX_DWORD_PAD;
1272 shader[i++] = TEX_DWORD_PAD;
1302 shader[i++] = TEX_DWORD_PAD;
1356 shader[i++] = TEX_DWORD_PAD;
3068 shader[i++] = TEX_DWORD_PAD;
3098 shader[i++] = TEX_DWORD_PAD;
3129 shader[i++] = TEX_DWORD_PAD;
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dcayman_shader.h277 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Devergreen_shader.h278 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Dr600_shader.c451 shader[i++] = TEX_DWORD_PAD;
1031 shader[i++] = TEX_DWORD_PAD;
1059 shader[i++] = TEX_DWORD_PAD;
1087 shader[i++] = TEX_DWORD_PAD;
1139 shader[i++] = TEX_DWORD_PAD;
2871 shader[i++] = TEX_DWORD_PAD;
2899 shader[i++] = TEX_DWORD_PAD;
H A Dr600_shader.h348 #define TEX_DWORD_PAD cpu_to_le32(0x00000000) macro
H A Dcayman_shader.c582 shader[i++] = TEX_DWORD_PAD;
1272 shader[i++] = TEX_DWORD_PAD;
1302 shader[i++] = TEX_DWORD_PAD;
1332 shader[i++] = TEX_DWORD_PAD;
1382 shader[i++] = TEX_DWORD_PAD;
2969 shader[i++] = TEX_DWORD_PAD;
3206 shader[i++] = TEX_DWORD_PAD;
H A Devergreen_shader.c559 shader[i++] = TEX_DWORD_PAD;
1240 shader[i++] = TEX_DWORD_PAD;
1270 shader[i++] = TEX_DWORD_PAD;
1300 shader[i++] = TEX_DWORD_PAD;
1354 shader[i++] = TEX_DWORD_PAD;
2956 shader[i++] = TEX_DWORD_PAD;
3193 shader[i++] = TEX_DWORD_PAD;

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