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    Searched refs:VARYING_SLOT_POS (Results 1 - 25 of 199) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/mesa/swrast_setup/
ss_tritmp.h 53 GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
54 GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
55 GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
56 GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
134 z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
135 z[1] = v[1]->attrib[VARYING_SLOT_POS][2]
    [all...]
ss_context.c 129 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
276 dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12];
277 dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13];
278 dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
279 dest->attrib[VARYING_SLOT_POS][3] = tmp[3];
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast_setup/
ss_tritmp.h 53 GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
54 GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
55 GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
56 GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
134 z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
135 z[1] = v[1]->attrib[VARYING_SLOT_POS][2]
    [all...]
ss_context.c 129 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
276 dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12];
277 dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13];
278 dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
279 dest->attrib[VARYING_SLOT_POS][3] = tmp[3];
  /xsrc/external/mit/MesaLib/dist/src/mesa/swrast/
s_aatritemp.h 42 const GLfloat *p0 = v0->attrib[VARYING_SLOT_POS];
43 const GLfloat *p1 = v1->attrib[VARYING_SLOT_POS];
44 const GLfloat *p2 = v2->attrib[VARYING_SLOT_POS];
70 GLfloat y0 = v0->attrib[VARYING_SLOT_POS][1];
71 GLfloat y1 = v1->attrib[VARYING_SLOT_POS][1];
72 GLfloat y2 = v2->attrib[VARYING_SLOT_POS][1];
97 majDx = vMax->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
98 majDy = vMax->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1]
    [all...]
s_feedback.c 42 win[0] = v->attrib[VARYING_SLOT_POS][0];
43 win[1] = v->attrib[VARYING_SLOT_POS][1];
44 win[2] = v->attrib[VARYING_SLOT_POS][2] / ctx->DrawBuffer->_DepthMaxF;
45 win[3] = 1.0F / v->attrib[VARYING_SLOT_POS][3];
116 _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
117 _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
118 _mesa_update_hitflag( ctx, v2->attrib[VARYING_SLOT_POS][2] * zs );
127 _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
128 _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
136 _mesa_update_hitflag( ctx, v->attrib[VARYING_SLOT_POS][2] * zs )
    [all...]
s_linetemp.h 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0];
72 GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1];
74 GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1]
103 + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
111 vert0->attrib[VARYING_SLOT_POS][0],
112 vert0->attrib[VARYING_SLOT_POS][1]
    [all...]
s_points.c 39 float tmp = (V)->attrib[VARYING_SLOT_POS][0] \
40 + (V)->attrib[VARYING_SLOT_POS][1]; \
95 span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
97 span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
118 span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
119 span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
120 span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
184 const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
185 const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
245 span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F)
    [all...]
s_tritemp.h 162 v0->attrib[VARYING_SLOT_POS][0],
163 v0->attrib[VARYING_SLOT_POS][1],
164 v0->attrib[VARYING_SLOT_POS][2]);
166 v1->attrib[VARYING_SLOT_POS][0],
167 v1->attrib[VARYING_SLOT_POS][1],
168 v1->attrib[VARYING_SLOT_POS][2]);
170 v2->attrib[VARYING_SLOT_POS][0],
171 v2->attrib[VARYING_SLOT_POS][1],
172 v2->attrib[VARYING_SLOT_POS][2]);
179 const GLfixed fy0 = FloatToFixed(v0->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask
    [all...]
s_aalinetemp.h 115 line.x0 = v0->attrib[VARYING_SLOT_POS][0];
116 line.y0 = v0->attrib[VARYING_SLOT_POS][1];
117 line.x1 = v1->attrib[VARYING_SLOT_POS][0];
118 line.y1 = v1->attrib[VARYING_SLOT_POS][1];
138 v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane);
159 const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
160 const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast/
s_aatritemp.h 42 const GLfloat *p0 = v0->attrib[VARYING_SLOT_POS];
43 const GLfloat *p1 = v1->attrib[VARYING_SLOT_POS];
44 const GLfloat *p2 = v2->attrib[VARYING_SLOT_POS];
70 GLfloat y0 = v0->attrib[VARYING_SLOT_POS][1];
71 GLfloat y1 = v1->attrib[VARYING_SLOT_POS][1];
72 GLfloat y2 = v2->attrib[VARYING_SLOT_POS][1];
97 majDx = vMax->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
98 majDy = vMax->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1]
    [all...]
s_feedback.c 42 win[0] = v->attrib[VARYING_SLOT_POS][0];
43 win[1] = v->attrib[VARYING_SLOT_POS][1];
44 win[2] = v->attrib[VARYING_SLOT_POS][2] / ctx->DrawBuffer->_DepthMaxF;
45 win[3] = 1.0F / v->attrib[VARYING_SLOT_POS][3];
116 _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
117 _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
118 _mesa_update_hitflag( ctx, v2->attrib[VARYING_SLOT_POS][2] * zs );
127 _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
128 _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
136 _mesa_update_hitflag( ctx, v->attrib[VARYING_SLOT_POS][2] * zs )
    [all...]
s_linetemp.h 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0];
72 GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1];
74 GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1]
103 + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
111 vert0->attrib[VARYING_SLOT_POS][0],
112 vert0->attrib[VARYING_SLOT_POS][1]
    [all...]
s_points.c 39 float tmp = (V)->attrib[VARYING_SLOT_POS][0] \
40 + (V)->attrib[VARYING_SLOT_POS][1]; \
95 span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
97 span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
118 span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
119 span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
120 span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
191 const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
192 const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
252 span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F)
    [all...]
s_tritemp.h 161 v0->attrib[VARYING_SLOT_POS][0],
162 v0->attrib[VARYING_SLOT_POS][1],
163 v0->attrib[VARYING_SLOT_POS][2]);
165 v1->attrib[VARYING_SLOT_POS][0],
166 v1->attrib[VARYING_SLOT_POS][1],
167 v1->attrib[VARYING_SLOT_POS][2]);
169 v2->attrib[VARYING_SLOT_POS][0],
170 v2->attrib[VARYING_SLOT_POS][1],
171 v2->attrib[VARYING_SLOT_POS][2]);
178 const GLfixed fy0 = FloatToFixed(v0->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask
    [all...]
s_aalinetemp.h 115 line.x0 = v0->attrib[VARYING_SLOT_POS][0];
116 line.y0 = v0->attrib[VARYING_SLOT_POS][1];
117 line.x1 = v1->attrib[VARYING_SLOT_POS][0];
118 line.y1 = v1->attrib[VARYING_SLOT_POS][1];
138 v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane);
159 const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
160 const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
  /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/
panvk_varyings.h 84 case VARYING_SLOT_POS:
101 case VARYING_SLOT_POS:
129 case VARYING_SLOT_POS:
  /xsrc/external/mit/MesaLib/dist/src/compiler/nir/
nir_lower_fragcoord_wtrans.c 52 return var->data.location == VARYING_SLOT_POS;
nir_lower_clip_halfz.c 38 var->data.location != VARYING_SLOT_POS)
nir_lower_viewport_transform.c 29 * outputted screen space is still written back to VARYING_SLOT_POS,
62 var->data.location != VARYING_SLOT_POS)
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/lavapipe/
lvp_lower_input_attachments.c 33 VARYING_SLOT_POS);
37 pos->data.location = VARYING_SLOT_POS;
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/
nir_lower_viewport_transform.c 29 * outputted screen space is still written back to VARYING_SLOT_POS,
59 if (var->data.location != VARYING_SLOT_POS)
  /xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
anv_nir_lower_input_attachments.c 31 if (var->data.location == VARYING_SLOT_POS)
37 pos->data.location = VARYING_SLOT_POS;
  /xsrc/external/mit/MesaLib/dist/src/freedreno/vulkan/
tu_nir_lower_multiview.c 47 if (var->data.location != VARYING_SLOT_POS)
  /xsrc/external/mit/MesaLib/dist/src/intel/compiler/
brw_interpolation_map.c 72 unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS];

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