Searched refs:VTX_DWORD1_GPR (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c102 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
336 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
365 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
599 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
628 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2174 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2203 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2232 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2262 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2291 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Dcayman_shader.h239 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro
H A Devergreen_shader.h240 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro
H A Dcayman_shader.c107 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
346 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
379 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
725 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
758 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2336 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2369 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2402 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2436 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2469 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Devergreen_shader.c101 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
326 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
357 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
692 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
723 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2325 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2356 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2387 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2419 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2450 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Dr600_shader.h309 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dr600_shader.c102 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
336 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
365 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
599 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
628 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2174 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2203 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2232 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2262 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2291 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Dcayman_shader.h239 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro
H A Devergreen_shader.h240 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro
H A Dcayman_shader.c105 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
344 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
377 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
723 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
756 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2334 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2367 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2400 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2434 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2467 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Devergreen_shader.c99 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
324 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
355 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
690 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
721 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2323 shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
2354 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2385 shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
2417 shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
2448 shader[i++] = VTX_DWORD1_GPR(DST_GP
[all...]
H A Dr600_shader.h309 #define VTX_DWORD1_GPR(dst_gpr, dr, dsx, dsy, dsz, dsw, ucf, data_format, nfa, fca, sma) \ macro

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