Searched refs:_VtxCurrentIdx (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_draw.cpp365 _VtxCurrentIdx = 0;
381 _VtxCurrentIdx = 0;
621 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
629 _VtxCurrentIdx += 4;
636 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
644 _VtxCurrentIdx += 4;
650 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
658 _VtxCurrentIdx += 4;
718 unsigned int idx1 = _VtxCurrentIdx;
722 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx
[all...]
H A Dimgui.h1808 unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size member in struct:ImDrawList
1880 inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
1882 inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
H A Dimgui.cpp3668 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. May trigger for you if you are using PrimXXX functions incorrectly.
3671 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
3682 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_draw.cpp365 _VtxCurrentIdx = 0;
381 _VtxCurrentIdx = 0;
621 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
629 _VtxCurrentIdx += 4;
636 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
644 _VtxCurrentIdx += 4;
650 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
658 _VtxCurrentIdx += 4;
718 unsigned int idx1 = _VtxCurrentIdx;
722 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx
[all...]
H A Dimgui.h1808 unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size member in struct:ImDrawList
1880 inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
1882 inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
H A Dimgui.cpp3668 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. May trigger for you if you are using PrimXXX functions incorrectly.
3671 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
3682 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");

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