Searched refs:active_shader_mask (Results 1 - 14 of 14) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dir_uniform.h112 unsigned active_shader_mask; member in struct:gl_uniform_storage
H A Dgl_nir_link_uniforms.c577 uniform->active_shader_mask |= 1 << stage;
951 uniform->active_shader_mask |= 1 << stage;
1335 uniform->active_shader_mask |= 1 << stage;
H A Dgl_nir_linker.c554 uniform->active_shader_mask)) {
H A Dserialize.cpp451 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
526 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
H A Dlink_uniforms.cpp1076 this->uniforms[id].active_shader_mask |= 1 << shader_type;
H A Dlinker.cpp4219 uint8_t stageref = shProg->data->UniformStorage[i].active_shader_mask;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dgl_nir_linker.c62 uniform->active_shader_mask)) {
H A Dir_uniform.h112 unsigned active_shader_mask; member in struct:gl_uniform_storage
H A Dgl_nir_link_uniforms.c359 uniform->active_shader_mask |= 1 << stage;
489 uniform->active_shader_mask |= 1 << shader_type;
H A Dserialize.cpp447 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
522 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
H A Dlink_uniforms.cpp846 this->uniforms[id].active_shader_mask |= 1 << shader_type;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Duniform_query.cpp1025 unsigned mask = uni->active_shader_mask;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Duniform_query.cpp1098 unsigned mask = uni->active_shader_mask;
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.0.0.rst3362 - glsl: make use of active_shader_mask when building resource list

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