Searched refs:all_slot_zero (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.cpp847 boolean all_slot_zero = TRUE; local in function:CreateGeometryShaderWithStreamOutput
894 all_slot_zero = FALSE;
901 if (all_slot_zero) {

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