| H A D | AsciiSink.c | 319 int ascent, int descent, Bool highlight, Bool right) 380 paint->y = y + ascent; 382 paint->max_ascent = ascent; 416 paint->y = y + ascent; 418 paint->max_ascent = ascent; 445 int i, ascent = 0, descent = 0, xl, xr, x = ctx->text.left_margin; local in function:AsciiPreparePaint 452 /* pass 1: calculate ascent/descent values and x coordinate */ 453 /* XXX the MAX ascent/descent value should be in the line table XXX */ 455 to calculate the ascent/descent, do it here to avoid an extra 473 ascent 318 CalculateBearing(TextWidget ctx,XawTextPosition position,int x,int y,int ascent,int descent,Bool highlight,Bool right) argument 1192 int y, line, ascent; local in function:FindCursorY 1373 int i, rWidth, ascent = 0, descent = 0; local in function:FindDistance 1481 int i, lastWidth, whiteSpaceWidth, rWidth, ascent = 0, descent = 0; local in function:FindPosition [all...] |