Searched refs:base_bo (Results 1 - 5 of 5) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/ |
| H A D | d3d12_bufmgr.h | 88 struct d3d12_bo *base_bo; local in function:d3d12_bo_is_suballocated 94 base_bo = d3d12_bo_get_base(bo, &offset); 95 return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo);
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| H A D | d3d12_bufmgr.cpp | 166 struct d3d12_bo *base_bo; local in function:d3d12_bo_map 171 base_bo = d3d12_bo_get_base(bo, &offset); 185 if (FAILED(base_bo->res->Map(0, range, &ptr))) 194 struct d3d12_bo *base_bo; local in function:d3d12_bo_unmap 198 base_bo = d3d12_bo_get_base(bo, &offset); 200 if (!range || bo == base_bo) 205 offset_range.End = offset + base_bo->res->GetDesc().Width; 213 base_bo->res->Unmap(0, range);
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| /xsrc/external/mit/MesaLib/dist/src/virtio/vulkan/ |
| H A D | vn_device_memory.h | 30 struct vn_renderer_bo *base_bo; member in struct:vn_device_memory
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| H A D | vn_device_memory.c | 61 &mem->base_bo); 82 if (mem->base_bo) 83 vn_renderer_bo_unref(dev->renderer, mem->base_bo); 114 vn_renderer_bo_unref(dev->renderer, pool->memory->base_bo); 115 pool->memory->base_bo = NULL; 117 /* we use pool->memory's base_bo to keep it alive */ 133 struct vn_renderer_bo **base_bo, 156 /* we use base_bo to keep base_mem alive */ 158 *base_bo = vn_renderer_bo_ref(dev->renderer, pool->memory->base_bo); 129 vn_device_memory_pool_alloc(struct vn_device * dev,uint32_t mem_type_index,VkDeviceSize size,struct vn_device_memory ** base_mem,struct vn_renderer_bo ** base_bo,VkDeviceSize * base_offset) argument 169 vn_device_memory_pool_free(struct vn_device * dev,struct vn_device_memory * base_mem,struct vn_renderer_bo * base_bo) argument [all...] |
| H A D | vn_queue.c | 355 assert(!wsi_mem->base_memory && wsi_mem->base_bo); 371 .bos = &wsi_mem->base_bo,
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