Searched refs:base_bo (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_bufmgr.h88 struct d3d12_bo *base_bo; local in function:d3d12_bo_is_suballocated
94 base_bo = d3d12_bo_get_base(bo, &offset);
95 return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo);
H A Dd3d12_bufmgr.cpp166 struct d3d12_bo *base_bo; local in function:d3d12_bo_map
171 base_bo = d3d12_bo_get_base(bo, &offset);
185 if (FAILED(base_bo->res->Map(0, range, &ptr)))
194 struct d3d12_bo *base_bo; local in function:d3d12_bo_unmap
198 base_bo = d3d12_bo_get_base(bo, &offset);
200 if (!range || bo == base_bo)
205 offset_range.End = offset + base_bo->res->GetDesc().Width;
213 base_bo->res->Unmap(0, range);
/xsrc/external/mit/MesaLib/dist/src/virtio/vulkan/
H A Dvn_device_memory.h30 struct vn_renderer_bo *base_bo; member in struct:vn_device_memory
H A Dvn_device_memory.c61 &mem->base_bo);
82 if (mem->base_bo)
83 vn_renderer_bo_unref(dev->renderer, mem->base_bo);
114 vn_renderer_bo_unref(dev->renderer, pool->memory->base_bo);
115 pool->memory->base_bo = NULL;
117 /* we use pool->memory's base_bo to keep it alive */
133 struct vn_renderer_bo **base_bo,
156 /* we use base_bo to keep base_mem alive */
158 *base_bo = vn_renderer_bo_ref(dev->renderer, pool->memory->base_bo);
129 vn_device_memory_pool_alloc(struct vn_device * dev,uint32_t mem_type_index,VkDeviceSize size,struct vn_device_memory ** base_mem,struct vn_renderer_bo ** base_bo,VkDeviceSize * base_offset) argument
169 vn_device_memory_pool_free(struct vn_device * dev,struct vn_device_memory * base_mem,struct vn_renderer_bo * base_bo) argument
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H A Dvn_queue.c355 assert(!wsi_mem->base_memory && wsi_mem->base_bo);
371 .bos = &wsi_mem->base_bo,

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