Searched refs:clamp_block_indices (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlower_ubo_reference.cpp49 bool clamp_block_indices,
52 shader(shader), clamp_block_indices(clamp_block_indices),
115 bool clamp_block_indices; member in class:__anonf648b2340110::lower_ubo_reference_visitor
289 if (nonconst_block_index && clamp_block_indices) {
1130 bool clamp_block_indices, bool use_std430_as_default)
1132 lower_ubo_reference_visitor v(shader, clamp_block_indices,
48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
1129 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
H A Dir_optimization.h153 bool clamp_block_indices, bool use_std430_as_default);
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlower_ubo_reference.cpp49 bool clamp_block_indices,
51 : shader(shader), clamp_block_indices(clamp_block_indices),
113 bool clamp_block_indices; member in class:__anon515fc8010110::lower_ubo_reference_visitor
287 if (nonconst_block_index && clamp_block_indices) {
1128 bool clamp_block_indices, bool use_std430_as_default)
1130 lower_ubo_reference_visitor v(shader, clamp_block_indices,
48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
1127 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
H A Dir_optimization.h152 bool clamp_block_indices, bool use_std430_as_default);

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