Searched refs:column_index (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.cpp | 8210 static float GetDraggedColumnOffset(ImGuiColumnsSet* columns, int column_index) argument 8216 IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. 8217 IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); 8220 x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); 8222 x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); 8227 float ImGui::GetColumnOffset(int column_index) argument 8233 if (column_index < 0) 8234 column_index = columns->Current; 8235 IM_ASSERT(column_index < columns->Columns.Size); 8237 const float t = columns->Columns[column_index] 8242 GetColumnWidthEx(ImGuiColumnsSet * columns,int column_index,bool before_resize=false) argument 8255 GetColumnWidth(int column_index) argument 8266 SetColumnOffset(int column_index,float offset) argument 8288 SetColumnWidth(int column_index,float width) argument 8299 PushColumnClipRect(int column_index) argument [all...] |
| H A D | imgui.h | 559 IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column 560 IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column 561 IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f 562 IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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| H A D | imgui_internal.h | 1425 IMGUI_API void PushColumnClipRect(int column_index = -1);
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.cpp | 8210 static float GetDraggedColumnOffset(ImGuiColumnsSet* columns, int column_index) argument 8216 IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. 8217 IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); 8220 x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); 8222 x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); 8227 float ImGui::GetColumnOffset(int column_index) argument 8233 if (column_index < 0) 8234 column_index = columns->Current; 8235 IM_ASSERT(column_index < columns->Columns.Size); 8237 const float t = columns->Columns[column_index] 8242 GetColumnWidthEx(ImGuiColumnsSet * columns,int column_index,bool before_resize=false) argument 8255 GetColumnWidth(int column_index) argument 8266 SetColumnOffset(int column_index,float offset) argument 8288 SetColumnWidth(int column_index,float width) argument 8299 PushColumnClipRect(int column_index) argument [all...] |
| H A D | imgui.h | 559 IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column 560 IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column 561 IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f 562 IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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| H A D | imgui_internal.h | 1425 IMGUI_API void PushColumnClipRect(int column_index = -1);
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